Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues without Darkvision
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 6877232" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I guess I didn't write that very clearly in my post...sorry!</p><p></p><p>What it boils down to for me is this: no light = no 'place to hide' (e.g., shadows).</p><p></p><p>Maybe don't think of it as "dim light", think of it as "brightly lit with no shadows". Can someone sneak up on someone in the middle of a field with a noon-day sun in the sky and no clouds in the sky? Yes...as long as the person doesn't look in the direction of the sneaking thief. Same with Darkvision. If it was totally dark ("totally light"), the only thing keeping the thief from not being seen is if the guard doesn't look in his direction. If he does...the jig is up.</p><p></p><p>Now, if there are places to hide <em>behind</em>, like a big crate, lets say. Then yeah...but at that point the thief isn't making any Stealth check...he's just hiding behind a big crate. The lumbering barbarian with a 5 dex would be 'hiding' just as well as the thief...because, well, they are 100% CONCEALED (so don't need to make a 'hide' check).</p><p></p><p>So, in essence, a darkvisioned thief trying to "scout" ahead with no light sources around is gambling. He's hoping that if he rounds a corner, that there isn't anything there...or looking to where he is. If they are...he's spotted. Period. It might have well have been a brightly lit corridor with a non-darkvisioned thief walking around the corner. However...put a party of adventurers with a torch behind that thief...aaaahhhh.... Now the monsters see a torchlight coming from up around the bend, so they get ready to shoot their bows at the carriers! However, the thief is 'scouting' ahead of the party...he peaks around the corner and...can make a Stealth check to quickly pop his head back before being seen by the baddies with bows. He can then go tell his party that two hobgoblins with bows are around the corner. Why? Light.</p><p></p><p>At least, in my campaign. IMC, "light" trumps "darkvision". If something has darkvision, but there is light, that creatures 'normal vision' kicks in...meaning it effectively has no 'darkvision' (it's switched off, so to speak). Get rid of that light source and *click*...darkvision kicks in.</p><p></p><p>Make sense?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6877232, member: 45197"] Hiya! I guess I didn't write that very clearly in my post...sorry! What it boils down to for me is this: no light = no 'place to hide' (e.g., shadows). Maybe don't think of it as "dim light", think of it as "brightly lit with no shadows". Can someone sneak up on someone in the middle of a field with a noon-day sun in the sky and no clouds in the sky? Yes...as long as the person doesn't look in the direction of the sneaking thief. Same with Darkvision. If it was totally dark ("totally light"), the only thing keeping the thief from not being seen is if the guard doesn't look in his direction. If he does...the jig is up. Now, if there are places to hide [I]behind[/I], like a big crate, lets say. Then yeah...but at that point the thief isn't making any Stealth check...he's just hiding behind a big crate. The lumbering barbarian with a 5 dex would be 'hiding' just as well as the thief...because, well, they are 100% CONCEALED (so don't need to make a 'hide' check). So, in essence, a darkvisioned thief trying to "scout" ahead with no light sources around is gambling. He's hoping that if he rounds a corner, that there isn't anything there...or looking to where he is. If they are...he's spotted. Period. It might have well have been a brightly lit corridor with a non-darkvisioned thief walking around the corner. However...put a party of adventurers with a torch behind that thief...aaaahhhh.... Now the monsters see a torchlight coming from up around the bend, so they get ready to shoot their bows at the carriers! However, the thief is 'scouting' ahead of the party...he peaks around the corner and...can make a Stealth check to quickly pop his head back before being seen by the baddies with bows. He can then go tell his party that two hobgoblins with bows are around the corner. Why? Light. At least, in my campaign. IMC, "light" trumps "darkvision". If something has darkvision, but there is light, that creatures 'normal vision' kicks in...meaning it effectively has no 'darkvision' (it's switched off, so to speak). Get rid of that light source and *click*...darkvision kicks in. Make sense? ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Rogues without Darkvision
Top