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Rogues without Darkvision
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<blockquote data-quote="pming" data-source="post: 6877518" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>I'm still not being clear...my bad, sorry! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm not saying I "houserule" Darkvision that way... I pretty much use the books description; "Darkness = Dim Light" for someone with Darkvision.</p><p></p><p>What I'm saying is that with Darkvision, there is very little variation in dark/light. With Darkvision, anything "dark" becomes "dim" and anything "dim" stays dim, and anything "bright"...well, if it worked that way, it would also be "dim". In stead of having 'light values' go from 0 to 100, using Darkvision in the dark shrinks that down to having 'light values' go from 45 to 55. Nothing is "dark", but nothing is "light"...everything gets pushed to the middle, "dim" area. Because of this, there are no "shadows" nor are there any "bright spots". A thief <em>needs</em> the full 0 to 100 range so that he can blend into the shadows and use the targets eyes against them...when you remove 90% of the "light values", IMHO, it would become <em>significantly</em> easier to spot a hiding thief (your eyes only have to account for 10 out of 100 possible variations...in stead of 100 our of 100 variations). </p><p></p><p>I really am having a difficult time trying to describe what I'm picturing in my mind....maybe I'll have to do some visuals or something...</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6877518, member: 45197"] Hiya! I'm still not being clear...my bad, sorry! :) I'm not saying I "houserule" Darkvision that way... I pretty much use the books description; "Darkness = Dim Light" for someone with Darkvision. What I'm saying is that with Darkvision, there is very little variation in dark/light. With Darkvision, anything "dark" becomes "dim" and anything "dim" stays dim, and anything "bright"...well, if it worked that way, it would also be "dim". In stead of having 'light values' go from 0 to 100, using Darkvision in the dark shrinks that down to having 'light values' go from 45 to 55. Nothing is "dark", but nothing is "light"...everything gets pushed to the middle, "dim" area. Because of this, there are no "shadows" nor are there any "bright spots". A thief [I]needs[/I] the full 0 to 100 range so that he can blend into the shadows and use the targets eyes against them...when you remove 90% of the "light values", IMHO, it would become [I]significantly[/I] easier to spot a hiding thief (your eyes only have to account for 10 out of 100 possible variations...in stead of 100 our of 100 variations). I really am having a difficult time trying to describe what I'm picturing in my mind....maybe I'll have to do some visuals or something... ^_^ Paul L. Ming [/QUOTE]
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