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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6878654" data-attributes="member: 11368"><p>Some exotic senses (like echolocation 'blindsense') could be hidden from pretty much the same way sight can, but tremorsense I'd expect to be pretty un-foolable. If you have a sense of vibrations in the ground so refined that it can substitute for sight, I think a moving PC-sized creature will be noticeable no matter how lightly they step.</p><p></p><p></p><p></p><p>That's a good point.</p><p></p><p>OTOH I've seen in 5E the Rogue hide-as-a-bonus-action thing can be really crazy powerful in games where Stealth is interpreted generously/favorably.</p><p></p><p></p><p></p><p></p><p></p><p>That's because D&D movement speeds assume 'combat' movement, avoiding obstacles and moving through a dangerous environment, rather than a running track.</p><p></p><p>I believe this was explicit (or made more clear, anyway) in early editions.</p><p></p><p>Also, it's a matter of the game's granularity - Speed is the same for all humans unless a class feature or something modifies it.</p><p></p><p>The given speeds seem about right (5 ft./second when you're doing something else, 10 ft./second when dashing) under those conditions.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6878654, member: 11368"] Some exotic senses (like echolocation 'blindsense') could be hidden from pretty much the same way sight can, but tremorsense I'd expect to be pretty un-foolable. If you have a sense of vibrations in the ground so refined that it can substitute for sight, I think a moving PC-sized creature will be noticeable no matter how lightly they step. That's a good point. OTOH I've seen in 5E the Rogue hide-as-a-bonus-action thing can be really crazy powerful in games where Stealth is interpreted generously/favorably. That's because D&D movement speeds assume 'combat' movement, avoiding obstacles and moving through a dangerous environment, rather than a running track. I believe this was explicit (or made more clear, anyway) in early editions. Also, it's a matter of the game's granularity - Speed is the same for all humans unless a class feature or something modifies it. The given speeds seem about right (5 ft./second when you're doing something else, 10 ft./second when dashing) under those conditions. [/QUOTE]
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