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Rogues without Darkvision
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<blockquote data-quote="Saeviomagy" data-source="post: 6878713" data-attributes="member: 5890"><p>But can they be distinguished from a thrown pebble? Or a smaller creature? Tremorsense should change the approach the characters take to a fight. Treating it as "a monster that can just always see you" wrecks that.</p><p></p><p>More powerful than fly, or misty stepping to an out of reach ledge? Bear in mind that the advantage is basically a wash with dual wielding, and any foe with a ranged weapon can get their full complement of attacks by readying, so the only real gain is that the rogue will be getting his sneak attack on a solo foe (unless he fumbles his stealth check). </p><p></p><p>I mean sure, a melee only foe will get dominated by a ranged opponent in an open (yet hideable) area. If you really think that's a problem, allow readying a move+action instead of one or the other.</p><p></p><p>You need to have a base movement of 158ft/round to hit the current marathon record, assuming the multiples used for overland travel in the phb. It's not a little bit out, it's way out. The only way to hit that while still being humanoid is with an elven monk 14/barbarian 6 with mobility and the elk totem. </p><p></p><p>But teleporting or flying take relatively low level spells. Well before you can run a competitive marathon, you can instantly transport the entire party to your destination.</p><p></p><p>Sure, but again: magic is required if you want to do anything cool, like running at real-world human speeds.</p><p></p><p>I disagree. The pace is about right for me walking carrying a backpack. I think it would probably impact the accuracy of shooting with a longbow, and it's much too low for charging an opponent.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 6878713, member: 5890"] But can they be distinguished from a thrown pebble? Or a smaller creature? Tremorsense should change the approach the characters take to a fight. Treating it as "a monster that can just always see you" wrecks that. More powerful than fly, or misty stepping to an out of reach ledge? Bear in mind that the advantage is basically a wash with dual wielding, and any foe with a ranged weapon can get their full complement of attacks by readying, so the only real gain is that the rogue will be getting his sneak attack on a solo foe (unless he fumbles his stealth check). I mean sure, a melee only foe will get dominated by a ranged opponent in an open (yet hideable) area. If you really think that's a problem, allow readying a move+action instead of one or the other. You need to have a base movement of 158ft/round to hit the current marathon record, assuming the multiples used for overland travel in the phb. It's not a little bit out, it's way out. The only way to hit that while still being humanoid is with an elven monk 14/barbarian 6 with mobility and the elk totem. But teleporting or flying take relatively low level spells. Well before you can run a competitive marathon, you can instantly transport the entire party to your destination. Sure, but again: magic is required if you want to do anything cool, like running at real-world human speeds. I disagree. The pace is about right for me walking carrying a backpack. I think it would probably impact the accuracy of shooting with a longbow, and it's much too low for charging an opponent. [/QUOTE]
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