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<blockquote data-quote="Ahglock" data-source="post: 6878917" data-attributes="member: 56725"><p>I'm not upset about the movement speed as I see it as a abstraction not based on real world running but based on expected set piece sizes. If people are too fast movement becomes irrelevant unless you start using massive fields constantly. </p><p></p><p>Stealth though I especially in the edition of rulings not ruled I'd of dropped the whole you need cover/concealment thing and just said in some rare instances stealth may be impossible or guaranteed so no roll would be needed. The idea that everyone is constantly looking everywhere needs to die in a fire. Hell no facing should have made it easier on the rogue not harder. Now you shouldn't have to sneak around to their back a pure skill test would be all that is needed. Did you sneak up on their blindside or not. Rules should have been no cover/conceal disadvantage, light cover/conceal normal roll, Better cover/conceal advantage. </p><p></p><p>Overall I'm not to worried about the mundane vs magical divide. Fighters are doing fine in my games. The hp, AC, damaged per round has made them invaluable. I do wish their were more monk style options though for over the top fighter types. Also I don't think it would wreck the balance if they had pulled a list of martial abilities like many of the current feats like athletic or whatever, the not direct combat ones and given all martial characters access to an additional 3-4 of them over the levels. I'm thinking like adding a climb speed to characters, have a pool of cool athletic stunts martial characters get access to for being so physically focussed. </p><p></p><p>I think a big problem is GM style. someone wants to do something crazy, tell them to roll for it. Don't say no, that's impossible.</p><p></p><p>phone typing fun.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 6878917, member: 56725"] I'm not upset about the movement speed as I see it as a abstraction not based on real world running but based on expected set piece sizes. If people are too fast movement becomes irrelevant unless you start using massive fields constantly. Stealth though I especially in the edition of rulings not ruled I'd of dropped the whole you need cover/concealment thing and just said in some rare instances stealth may be impossible or guaranteed so no roll would be needed. The idea that everyone is constantly looking everywhere needs to die in a fire. Hell no facing should have made it easier on the rogue not harder. Now you shouldn't have to sneak around to their back a pure skill test would be all that is needed. Did you sneak up on their blindside or not. Rules should have been no cover/conceal disadvantage, light cover/conceal normal roll, Better cover/conceal advantage. Overall I'm not to worried about the mundane vs magical divide. Fighters are doing fine in my games. The hp, AC, damaged per round has made them invaluable. I do wish their were more monk style options though for over the top fighter types. Also I don't think it would wreck the balance if they had pulled a list of martial abilities like many of the current feats like athletic or whatever, the not direct combat ones and given all martial characters access to an additional 3-4 of them over the levels. I'm thinking like adding a climb speed to characters, have a pool of cool athletic stunts martial characters get access to for being so physically focussed. I think a big problem is GM style. someone wants to do something crazy, tell them to roll for it. Don't say no, that's impossible. phone typing fun. [/QUOTE]
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