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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6880956" data-attributes="member: 11368"><p>Well, sure, but that's not quite the same thing (IMO).</p><p></p><p>A footstep is audible, but to normal hearing, it's not so loud that it can't be missed, especially if it's quiet or there are distractions.</p><p></p><p>Tremorsense, though... to have a sense of vibrations that lets you pinpoint things to the degree that sight can - not just 'that general direction' but '<em>there</em>'... that's a lot different.</p><p></p><p>And I'm not saying that as a DM I'd rule that tremorsense = stealth auto-fail in all circumstances. I wouldn't.</p><p></p><p>But it would be like how you need to be out of sight to hide from normal vision... if you're walking at anything like normal speed on the ground, you're "in plain sight" to tremorsense and can't hide (from that creature).</p><p></p><p>If you're hiding in ambush and a tremorsense creature walks by... it probably won't detect you until you spring the ambush, since you're not moving.</p><p></p><p>If you're not on the surface the tremorsense creature is in/on (and it can't see you with normal sight, either because it's blind or there's no light) you'd have advantage if you're on another surface that's physically connected (to transmit vibrations), like standing on a table above the floor or climbing on a wall, or would auto-succeed if there's not a connection, like levitating or flying.</p><p></p><p>Tremorsense isn't "auto-detect-everything"... it has distinct advantages, but there's also things it can't see at all.</p><p></p><p>EDIT: but in no case would throwing a pebble do anything for you, IMO. The vibrations are just too different - I think it'd be like a human with normal sight mistaking a bluebird for a cat.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6880956, member: 11368"] Well, sure, but that's not quite the same thing (IMO). A footstep is audible, but to normal hearing, it's not so loud that it can't be missed, especially if it's quiet or there are distractions. Tremorsense, though... to have a sense of vibrations that lets you pinpoint things to the degree that sight can - not just 'that general direction' but '[I]there[/I]'... that's a lot different. And I'm not saying that as a DM I'd rule that tremorsense = stealth auto-fail in all circumstances. I wouldn't. But it would be like how you need to be out of sight to hide from normal vision... if you're walking at anything like normal speed on the ground, you're "in plain sight" to tremorsense and can't hide (from that creature). If you're hiding in ambush and a tremorsense creature walks by... it probably won't detect you until you spring the ambush, since you're not moving. If you're not on the surface the tremorsense creature is in/on (and it can't see you with normal sight, either because it's blind or there's no light) you'd have advantage if you're on another surface that's physically connected (to transmit vibrations), like standing on a table above the floor or climbing on a wall, or would auto-succeed if there's not a connection, like levitating or flying. Tremorsense isn't "auto-detect-everything"... it has distinct advantages, but there's also things it can't see at all. EDIT: but in no case would throwing a pebble do anything for you, IMO. The vibrations are just too different - I think it'd be like a human with normal sight mistaking a bluebird for a cat. [/QUOTE]
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