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*Pathfinder & Starfinder
[Rokugan] Alternate VP/WP system
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<blockquote data-quote="Isawa Sideshow" data-source="post: 233034" data-attributes="member: 1107"><p>One of the biggest complaints with d20 that I see on the L5R-RPG mailing list is that combat isn't lethal enough for high-level characters as compared to the d10 L5R RPG rules. Interestingly enough, no one complains that low-level characters are too fragile by comparison. That said, I'm trying to find an alternate damage system, and I think I've got something that might work, based loosely off of the VP/WP system.</p><p></p><p>The basics are as follows:</p><p>1) All characters have Wound Points (WP) equal to their Constitution. These work very similar to those in Star Wars d20. Whenever WP damage is taken, either through a critical hit or by running out of Vitality Points, the character becomes Fatigued and possibly Stunned (DC 15 Fort save). At 0 WP, the character falls unconscious and starts dying, with death coming at -10 WP. WP are not gained by level, but may be increased through the Toughness feat (+3 WP).</p><p></p><p>2) All characters have Vitality Points (VP) equal to their Dexterity. These points represent the character's ability to avoid serious damage, either by barely evading blows or by moving the body to make them more minor. VP are not gained by level, but may be increased through the Quickness feat (+3 VP).</p><p></p><p>3) Critical hits do damage directly to WP. The amount of damage they do, however, does not change; critical multipliers stay the same. Critical hits are much deadlier in this system than in normal d20 rules.</p><p></p><p>4) Healing spells heal WP first (deep healing), then VP (relieving fatigue and minor wounds).</p><p></p><p>5) Subdual damage comes from VP, never from WP. At 0 VP, the character is staggered. One more hit, and the character goes unconscious.</p><p></p><p>6) Monsters work a bit differently. They also gain WP equal to their Con, modified by size. Small, Medium, and Large creatures only gain WP equal to their Con. Tiny creatures get 1/2 of their Con. Diminutive get 1/4 of their Con, and Fine get 1 WP. Huge creatures get 1 1/2 times their Con, Gargantuan get 2 times their Con, and Colossal creatures get 3 times their Con.</p><p></p><p>7) Monsters get VP equal to the HP indicated in their d20 description. Bigger creatures advance as normal. Class levels do not add VP to a monster.</p><p></p><p>That's the basics for now. I'm sure it needs work. Criticisms and suggestions are welcome and encouraged.</p></blockquote><p></p>
[QUOTE="Isawa Sideshow, post: 233034, member: 1107"] One of the biggest complaints with d20 that I see on the L5R-RPG mailing list is that combat isn't lethal enough for high-level characters as compared to the d10 L5R RPG rules. Interestingly enough, no one complains that low-level characters are too fragile by comparison. That said, I'm trying to find an alternate damage system, and I think I've got something that might work, based loosely off of the VP/WP system. The basics are as follows: 1) All characters have Wound Points (WP) equal to their Constitution. These work very similar to those in Star Wars d20. Whenever WP damage is taken, either through a critical hit or by running out of Vitality Points, the character becomes Fatigued and possibly Stunned (DC 15 Fort save). At 0 WP, the character falls unconscious and starts dying, with death coming at -10 WP. WP are not gained by level, but may be increased through the Toughness feat (+3 WP). 2) All characters have Vitality Points (VP) equal to their Dexterity. These points represent the character's ability to avoid serious damage, either by barely evading blows or by moving the body to make them more minor. VP are not gained by level, but may be increased through the Quickness feat (+3 VP). 3) Critical hits do damage directly to WP. The amount of damage they do, however, does not change; critical multipliers stay the same. Critical hits are much deadlier in this system than in normal d20 rules. 4) Healing spells heal WP first (deep healing), then VP (relieving fatigue and minor wounds). 5) Subdual damage comes from VP, never from WP. At 0 VP, the character is staggered. One more hit, and the character goes unconscious. 6) Monsters work a bit differently. They also gain WP equal to their Con, modified by size. Small, Medium, and Large creatures only gain WP equal to their Con. Tiny creatures get 1/2 of their Con. Diminutive get 1/4 of their Con, and Fine get 1 WP. Huge creatures get 1 1/2 times their Con, Gargantuan get 2 times their Con, and Colossal creatures get 3 times their Con. 7) Monsters get VP equal to the HP indicated in their d20 description. Bigger creatures advance as normal. Class levels do not add VP to a monster. That's the basics for now. I'm sure it needs work. Criticisms and suggestions are welcome and encouraged. [/QUOTE]
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[Rokugan] Alternate VP/WP system
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