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Rokugan or OA
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<blockquote data-quote="hammymchamham" data-source="post: 361791" data-attributes="member: 4219"><p>Rokugan is just a game setting, much as Forgotten Realms or Greyhawk. Like a game setting, it provides material for the DM to use and enough freedom for the DM to make stuff up and change elements of the game world. Rokugan, much as FR or Greyhawk, has its own history, deities, and map for locations of important cities and sites.</p><p></p><p>If you want to create your own OA campaign setting, just the OA book is needed. the Rokugan d20 book just goes into more detail about the history of Rokugan and the clans. Its nearly worthless to any non-Rokugan game, unless you want to adopt some of the feats.</p><p></p><p>If you are going to DM, get both OA by WotC and the Rokugan d20 Book. I also highly recomend 'Monsters of Rokugan' for the DM, since extra monsters are always good, and it allows the DM to throw new monsters at the players, which helps cut down on some metagame thinking. I also liked the generic NPC tables at the end of the MoR book for generic Ninja etc. I'd highly recommend MoR to any DM doing an Oriental Adventure or Rokugan game. Some DM's may also want to use it in non-OA games to throw some 'weird' monsters at their group.</p></blockquote><p></p>
[QUOTE="hammymchamham, post: 361791, member: 4219"] Rokugan is just a game setting, much as Forgotten Realms or Greyhawk. Like a game setting, it provides material for the DM to use and enough freedom for the DM to make stuff up and change elements of the game world. Rokugan, much as FR or Greyhawk, has its own history, deities, and map for locations of important cities and sites. If you want to create your own OA campaign setting, just the OA book is needed. the Rokugan d20 book just goes into more detail about the history of Rokugan and the clans. Its nearly worthless to any non-Rokugan game, unless you want to adopt some of the feats. If you are going to DM, get both OA by WotC and the Rokugan d20 Book. I also highly recomend 'Monsters of Rokugan' for the DM, since extra monsters are always good, and it allows the DM to throw new monsters at the players, which helps cut down on some metagame thinking. I also liked the generic NPC tables at the end of the MoR book for generic Ninja etc. I'd highly recommend MoR to any DM doing an Oriental Adventure or Rokugan game. Some DM's may also want to use it in non-OA games to throw some 'weird' monsters at their group. [/QUOTE]
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