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Rokugan RPG fantasy setting conversion for D&DNext (preliminary thoughts)
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<blockquote data-quote="Li Shenron" data-source="post: 6329351" data-attributes="member: 1465"><p>Thanks a lot for the comments <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>I am uncertain about whether they'd better be skills or tools. My guess is that you definitely need some tool for tending to a bonsai, landscaping a garden, or prepare tea. OTOH you don't need any tool for ikebana as far as I know. You may create origami from origami paper, but you can also improvise them with normal paper, and calligraphy may apply also to writing with carbon, chalk or even on the sand.</p><p></p><p>These are just thoughts. Truth is that it doesn't matter that much whether technically they are skills or tools, also because these are skills that are probably rarely used (except tea ceremony which has its own pseudo-magic effects in-game). But somehow I'll have to make a choice for presenting these options to the players.</p><p></p><p></p><p></p><p>I thought about the first idea, but it won't work IMO because a background is a <em>fixed</em> set of proficiencies. I don't want <em>all</em> Cranes or <em>all</em> Daidoji family members to end up with exactly the same skills proficiencies. Well, they still get 2 skills from class, but my point is that I don't want <em>everyone</em> in a clan - which is thousands of people at least - to have those 2 skills + 2 tools or languages. I think it's too restrictive.</p><p></p><p>About ancestor feats, if you mean for them to replace the background's "<em>feature</em>", it's probably ok even tho typically the latter is a downtime benefit. As a general principle, I'd like to try and keep things as close as possible to 5e default rules, so if I find enough backgrounds with applicable <em>feature</em>, I would prefer to re-use those.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6329351, member: 1465"] Thanks a lot for the comments :) I am uncertain about whether they'd better be skills or tools. My guess is that you definitely need some tool for tending to a bonsai, landscaping a garden, or prepare tea. OTOH you don't need any tool for ikebana as far as I know. You may create origami from origami paper, but you can also improvise them with normal paper, and calligraphy may apply also to writing with carbon, chalk or even on the sand. These are just thoughts. Truth is that it doesn't matter that much whether technically they are skills or tools, also because these are skills that are probably rarely used (except tea ceremony which has its own pseudo-magic effects in-game). But somehow I'll have to make a choice for presenting these options to the players. I thought about the first idea, but it won't work IMO because a background is a [I]fixed[/I] set of proficiencies. I don't want [I]all[/I] Cranes or [I]all[/I] Daidoji family members to end up with exactly the same skills proficiencies. Well, they still get 2 skills from class, but my point is that I don't want [I]everyone[/I] in a clan - which is thousands of people at least - to have those 2 skills + 2 tools or languages. I think it's too restrictive. About ancestor feats, if you mean for them to replace the background's "[I]feature[/I]", it's probably ok even tho typically the latter is a downtime benefit. As a general principle, I'd like to try and keep things as close as possible to 5e default rules, so if I find enough backgrounds with applicable [I]feature[/I], I would prefer to re-use those. [/QUOTE]
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