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Rokugan RPG fantasy setting conversion for D&DNext (preliminary thoughts)
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<blockquote data-quote="Li Shenron" data-source="post: 6331896" data-attributes="member: 1465"><p>This is how it would look following your idea, using a made-up family of an undisclosed clan.</p><p></p><p>Just notice that actually I am making <em>Background = Family</em> rather than Clan. I think this is better both because clans are too large and always have everyone in them (every clan has samurai, shugenjas etc...), while families are smaller and have a stronger orientation, and also because in d20 Rokugan it was the choice of family which was linked to bonus skills (while Clan only determined which feats, spells or other class-based abilities you had access to).</p><p></p><p><u>Background (Family): Kobayashi</u></p><p></p><p><strong>Feature</strong>: you gain any one Ancestor feat*</p><p><strong>Skills</strong>: gain proficiency** in two skills of choice between Persuasion, Deception, Investigation and Insight</p><p><strong>Tools and languages</strong>: gain proficiency** in two of the following: calligraphy tools, musical instrument(any), tea ceremony sets, or any language</p><p><strong>Equipment</strong>: gain two of the following: masterwork calligraphy tools, masterwork musical instrument or masterwork tea ceremony set</p><p></p><p>*this could be the default for all backgrounds/families</p><p>**or gain expertise if you already have proficiency</p><p></p><p>I might try first to set the skills and tools/languages to 2 fixed each (no choice), and from there to see how it goes. Each character still has 3 or more skills anyway, 2 from class (chosen from a list) and 1 from human variant race (completely free choice), so the variety is guaranteed.</p><p></p><p>I really want to keep at least the possibility of "stacking" proficiencies into <em>expertise</em> because in Rokugan many characters are supposed to become undisputed masters in their chosen art. This could be done also with feats, but I think it's easier this way.</p><p></p><p>Non-human characters won't be able to choose family backgrounds but will have tribe backgrounds (nezumi) or bloodline backgrounds (naga).</p><p></p><p>Thanks for the suggestions! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6331896, member: 1465"] This is how it would look following your idea, using a made-up family of an undisclosed clan. Just notice that actually I am making [I]Background = Family[/I] rather than Clan. I think this is better both because clans are too large and always have everyone in them (every clan has samurai, shugenjas etc...), while families are smaller and have a stronger orientation, and also because in d20 Rokugan it was the choice of family which was linked to bonus skills (while Clan only determined which feats, spells or other class-based abilities you had access to). [U]Background (Family): Kobayashi[/U] [B]Feature[/B]: you gain any one Ancestor feat* [B]Skills[/B]: gain proficiency** in two skills of choice between Persuasion, Deception, Investigation and Insight [B]Tools and languages[/B]: gain proficiency** in two of the following: calligraphy tools, musical instrument(any), tea ceremony sets, or any language [B]Equipment[/B]: gain two of the following: masterwork calligraphy tools, masterwork musical instrument or masterwork tea ceremony set *this could be the default for all backgrounds/families **or gain expertise if you already have proficiency I might try first to set the skills and tools/languages to 2 fixed each (no choice), and from there to see how it goes. Each character still has 3 or more skills anyway, 2 from class (chosen from a list) and 1 from human variant race (completely free choice), so the variety is guaranteed. I really want to keep at least the possibility of "stacking" proficiencies into [I]expertise[/I] because in Rokugan many characters are supposed to become undisputed masters in their chosen art. This could be done also with feats, but I think it's easier this way. Non-human characters won't be able to choose family backgrounds but will have tribe backgrounds (nezumi) or bloodline backgrounds (naga). Thanks for the suggestions! :) [/QUOTE]
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