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Rokugan RPG fantasy setting conversion for D&DNext (preliminary thoughts)
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<blockquote data-quote="Li Shenron" data-source="post: 6332636" data-attributes="member: 1465"><p><strong>Samurai</strong></p><p></p><p>The first PC class is the easiest: the <strong>Samurai</strong></p><p></p><p>I was going to design this class as a spin-off of the <strong>Fighter</strong>, but I couldn't help but notice that practically everything in the Fighter class is already appropriate for the samurai as well, with only minor adjustments needed!</p><p></p><p>In general, I would expect the Rokugan Samurai to be a well-educated noble warrior, which in 3e meant that the class needed definitely more skill points than the Fighter. However, 5e characters already get more skills as a baseline: 2 from class + 2 from background + 1 human. This should be enough.</p><p></p><p>These are the only few tweaks I'd do to change the Fighter into a Samurai:</p><p></p><p>- remove heavy armor proficiency</p><p>- remove shield proficiency</p><p>- allow protection fighting style to work without a shield</p><p>- add Battle and Iaijutsu to class skills list, remove Survival</p><p></p><p>The reason for these is that heavy armor and shields are rarely used anyway.</p><p></p><p>Then the matter is, what kind of <em>subclasses </em>should be available?</p><p></p><p>Some examples on the top of my head:</p><p>- <strong>Champion</strong> is so generic that should be appropriate also in Rokugan</p><p>- <strong>Battlemaster</strong> is also generic, so OK but available maneuvers depend on Clan</p><p>- <strong>Iaijutsu master</strong>, if there were a Duelist subclass in the PHB, it could be based off that; alternatively this could be a feat, if we want it available to all classes</p><p>- <strong>Ancestral daisho</strong> might seem a weird choice, but IMO it will work perfectly as a subclass</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6332636, member: 1465"] [b]Samurai[/b] The first PC class is the easiest: the [B]Samurai[/B] I was going to design this class as a spin-off of the [B]Fighter[/B], but I couldn't help but notice that practically everything in the Fighter class is already appropriate for the samurai as well, with only minor adjustments needed! In general, I would expect the Rokugan Samurai to be a well-educated noble warrior, which in 3e meant that the class needed definitely more skill points than the Fighter. However, 5e characters already get more skills as a baseline: 2 from class + 2 from background + 1 human. This should be enough. These are the only few tweaks I'd do to change the Fighter into a Samurai: - remove heavy armor proficiency - remove shield proficiency - allow protection fighting style to work without a shield - add Battle and Iaijutsu to class skills list, remove Survival The reason for these is that heavy armor and shields are rarely used anyway. Then the matter is, what kind of [I]subclasses [/I]should be available? Some examples on the top of my head: - [B]Champion[/B] is so generic that should be appropriate also in Rokugan - [B]Battlemaster[/B] is also generic, so OK but available maneuvers depend on Clan - [B]Iaijutsu master[/B], if there were a Duelist subclass in the PHB, it could be based off that; alternatively this could be a feat, if we want it available to all classes - [B]Ancestral daisho[/B] might seem a weird choice, but IMO it will work perfectly as a subclass [/QUOTE]
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