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Rokugan RPG fantasy setting conversion for D&DNext (preliminary thoughts)
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<blockquote data-quote="Li Shenron" data-source="post: 6335390" data-attributes="member: 1465"><p><strong>Shugenja</strong></p><p></p><p>Last class to design at the moment, since I''ll wait for the final version of the Monk, is the <strong>Shugenja</strong>.</p><p></p><p>The original 3e class is practically entirely about spells, and so is the 5e Wizard, therefore the simplest design choice is just use the current Wizard as a basis, and do a few modifications. </p><p>The Shugenja spell list will obviously need to be designed later.</p><p></p><p>As a matter of fact, the 3e Shugenja cast spells as a Sorcerer, but the 5e Wizard itself is more similar to a 3e Sorcerer (with the ability to swap the known list spells every day) rather than a 3e Wizard, so it might be fine to use the default spellcasting rules.</p><p></p><p>So here is the list of modifications to the Wizard class to turn it into a Shugenja class.</p><p></p><p>1) General class features:</p><p></p><p><strong>Hit Dice</strong>: 1d6 per Shugenja level (same as in 3e, same as 5e Wizard)</p><p></p><p><strong>Spellcasting ability</strong>: Charisma</p><p></p><p>2) Proficiencies:</p><p></p><p><strong>Armor</strong>: None</p><p><strong>Weapons</strong>: Simple weapons and wakizashi</p><p><strong>Tools</strong>: None</p><p><strong>Languages</strong>: Kami</p><p><strong>Saving throws</strong>: Wisdom, Charisma*</p><p><strong>Skills</strong>: Choose <em>two </em>from Arcana, Concentration, History, Maho, Medicine, Nature, Persuasion, Religion</p><p></p><p>*not sure if this would better be Intelligence</p><p></p><p>3) <strong>Element Focus</strong>, 1st level feature</p><p></p><p>This is essentially the choice of your favored element (Air, Earth, Fire or Water). It's important to note that most spells fall into one of the four elements, so not only spells that create fire are Fire spells in Rokugan, but many other spells might be. For example, healing spells are Water spells. Only a minority (maybe 20%) of spells are general and don't belong to any element. Then there are also Void spells and Maho spells but they have special requirements and most PC never learn them.</p><p></p><p>In 3e the choice of element meant: </p><p></p><p>a- Spell Focus, +2 DC on spells of your chosen element</p><p>b- cannot learn spells of the opposite element</p><p>c- must have at least 50% known spells from chosen element</p><p>d- (optionally) spellcasting ability can be element-based instead of Charisma</p><p></p><p>The "a+b" meant e.g. a Water Shugenja cast water spells with +2 DC, Air and Earth spells at normal DC, and cannot cast Fire spells. I am thinking about replacing this with being <em>proficient</em> with spells of your favored element and <em>non-proficient</em> with spells of the other elements, but I wonder if "b" can be entirely dropped -> <u>TBD</u></p><p></p><p>"c" has to be considered in the perspective of 5e spellcasting rules, and thus it better become "at least half of your <em>prepared</em> spells each day must belong to your chosen element".</p><p></p><p>"d" can remain an option. In this case, it might be also possible to make <em>saving throws</em> proficiency change with favored element, e.g. Air = Dex+Cha, Fire = Dex+Int, Water = Wis+Str, Earth = Con+Cha.</p><p></p><p>Note: since the chosen element is associated to the chosen Shugenja School, Elemental Focus can be described as part of that</p><p></p><p>4) Sense Elements, 1st level feature</p><p></p><p>This is mostly ok, except that it originally used Spellcraft checks. I don't think Arcana are actually that appropriate, Concentration checks sound better to me. Otherwise unchanged.</p><p></p><p>5) Spellbook vs Ofuda</p><p></p><p>The Shugenja uses Ofuda (permanent scrolls) instead of a Spellbook, and they also work as focus for spellcasting.</p><p></p><p>In 3e Shugenja couldn't freely add spells to their known list as in a Spellbook, so I think it should stay that way in 5e.</p><p></p><p>Notice however that 1 additional spell per spell level is known from the School of choice.</p><p></p><p>6) Cantrips & Rituals</p><p></p><p>I think we're safe with the default 5e known cantrips progression and general Rituals rules.</p><p></p><p>Notice that one additional cantrip is known from the School of choice.</p><p></p><p>7) Arcane Recovery, 1st level feature</p><p></p><p>Undecided if this should be kept as-is or removed entirely, mostly because we've added a few minor things to the class at 1st level (slightly better weapon prof, sense elements) but perhaps those are not enough to require to remove something from the Wizard base. If something needs removing, Arcane Recovery will be. -> <u>TBD</u></p><p></p><p>8) Spell Mastery and Signature Spells, high level features</p><p></p><p>Since these fill two otherwise "empty" levels, it's easier to just let them stay, they are so generic that they can't be inappropriate.</p><p></p><p>9) Shugenja School and subclasses</p><p></p><p>My first idea was to have subclasses represent the chosen School, however this means all Shugenja from the same clan will have the same subclass, so I currently thinking that School and subclass will be two different choices.</p><p></p><p>School in 3e determined bonus known spells and favored element, and this can also be the case in 5e. </p><p></p><p>But independently from this, we can let subclass represent other cases, including both specializations across all schools (e.g. re-using the Evocation tradition of the Wizard is fine, just ignore the ability related to the Spellbook) and clan-restricted specializations (among which there can be some adaptation of 3e prestige classes or feat chains).</p><p></p><p><em>edit: some rethinking applied</em></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6335390, member: 1465"] [b]Shugenja[/b] Last class to design at the moment, since I''ll wait for the final version of the Monk, is the [B]Shugenja[/B]. The original 3e class is practically entirely about spells, and so is the 5e Wizard, therefore the simplest design choice is just use the current Wizard as a basis, and do a few modifications. The Shugenja spell list will obviously need to be designed later. As a matter of fact, the 3e Shugenja cast spells as a Sorcerer, but the 5e Wizard itself is more similar to a 3e Sorcerer (with the ability to swap the known list spells every day) rather than a 3e Wizard, so it might be fine to use the default spellcasting rules. So here is the list of modifications to the Wizard class to turn it into a Shugenja class. 1) General class features: [B]Hit Dice[/B]: 1d6 per Shugenja level (same as in 3e, same as 5e Wizard) [B]Spellcasting ability[/B]: Charisma 2) Proficiencies: [B]Armor[/B]: None [B]Weapons[/B]: Simple weapons and wakizashi [B]Tools[/B]: None [B]Languages[/B]: Kami [B]Saving throws[/B]: Wisdom, Charisma* [B]Skills[/B]: Choose [I]two [/I]from Arcana, Concentration, History, Maho, Medicine, Nature, Persuasion, Religion *not sure if this would better be Intelligence 3) [B]Element Focus[/B], 1st level feature This is essentially the choice of your favored element (Air, Earth, Fire or Water). It's important to note that most spells fall into one of the four elements, so not only spells that create fire are Fire spells in Rokugan, but many other spells might be. For example, healing spells are Water spells. Only a minority (maybe 20%) of spells are general and don't belong to any element. Then there are also Void spells and Maho spells but they have special requirements and most PC never learn them. In 3e the choice of element meant: a- Spell Focus, +2 DC on spells of your chosen element b- cannot learn spells of the opposite element c- must have at least 50% known spells from chosen element d- (optionally) spellcasting ability can be element-based instead of Charisma The "a+b" meant e.g. a Water Shugenja cast water spells with +2 DC, Air and Earth spells at normal DC, and cannot cast Fire spells. I am thinking about replacing this with being [I]proficient[/I] with spells of your favored element and [I]non-proficient[/I] with spells of the other elements, but I wonder if "b" can be entirely dropped -> [U]TBD[/U] "c" has to be considered in the perspective of 5e spellcasting rules, and thus it better become "at least half of your [I]prepared[/I] spells each day must belong to your chosen element". "d" can remain an option. In this case, it might be also possible to make [I]saving throws[/I] proficiency change with favored element, e.g. Air = Dex+Cha, Fire = Dex+Int, Water = Wis+Str, Earth = Con+Cha. Note: since the chosen element is associated to the chosen Shugenja School, Elemental Focus can be described as part of that 4) Sense Elements, 1st level feature This is mostly ok, except that it originally used Spellcraft checks. I don't think Arcana are actually that appropriate, Concentration checks sound better to me. Otherwise unchanged. 5) Spellbook vs Ofuda The Shugenja uses Ofuda (permanent scrolls) instead of a Spellbook, and they also work as focus for spellcasting. In 3e Shugenja couldn't freely add spells to their known list as in a Spellbook, so I think it should stay that way in 5e. Notice however that 1 additional spell per spell level is known from the School of choice. 6) Cantrips & Rituals I think we're safe with the default 5e known cantrips progression and general Rituals rules. Notice that one additional cantrip is known from the School of choice. 7) Arcane Recovery, 1st level feature Undecided if this should be kept as-is or removed entirely, mostly because we've added a few minor things to the class at 1st level (slightly better weapon prof, sense elements) but perhaps those are not enough to require to remove something from the Wizard base. If something needs removing, Arcane Recovery will be. -> [U]TBD[/U] 8) Spell Mastery and Signature Spells, high level features Since these fill two otherwise "empty" levels, it's easier to just let them stay, they are so generic that they can't be inappropriate. 9) Shugenja School and subclasses My first idea was to have subclasses represent the chosen School, however this means all Shugenja from the same clan will have the same subclass, so I currently thinking that School and subclass will be two different choices. School in 3e determined bonus known spells and favored element, and this can also be the case in 5e. But independently from this, we can let subclass represent other cases, including both specializations across all schools (e.g. re-using the Evocation tradition of the Wizard is fine, just ignore the ability related to the Spellbook) and clan-restricted specializations (among which there can be some adaptation of 3e prestige classes or feat chains). [I]edit: some rethinking applied[/I] [/QUOTE]
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