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Rokugan
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<blockquote data-quote="crinos43" data-source="post: 2009741" data-attributes="member: 13479"><p>Rokugan is to Oriental Adventures (OA) what ice cream is to pie: an unbelievable addition.</p><p></p><p>Set during the Four Winds story arc of the Legend of the Five Rings (L5R) CCG (also published by Alderac Entertainment), Rokugan d20 adds to Oriental Adventures more classes, more clan abilities (heck, more clans), new spells, and a new tree of feats: techniques.</p><p></p><p>To start let's talk about classes. Rokugan may not have the sohei, shaman, or wu jen, but you won't miss them very much when you see the courtiers (nobles), inkyo (weaker but Void-using monks), and the ninja. Yes, you heard me right. OA had a prestige ninja, but Rokugan has an actual 20-level ninja class.</p><p></p><p>The clan/family abilities have been updated too. In OA, you got one automatic class skill and favored class depending on your clan. In Rokugan, the abilities have been updated depending on your family now too. PLUS, if the class skill you get matches a class skill from the chosen class, you get an automatic +1 to all checks with the skill. Also this time around, the Mantis clan (my favorite clan), the minor clans, and ronin (unaligned people) are included.</p><p></p><p>Spells have been greatly increased. There are tons of new spells for shugenja. My favorite would have to be Wheel of Fortune, which causes two random abilities of one target's to switch. I would hate to be the shugenja with a 9 Strength but a 16 Charisma who gets hit with that spell.</p><p></p><p>The technique feats are cool as well. Depending on your clan, you could get a technique feat that gives you Ambidexterity and Teo-Weapon Fighting with kamas, or you could get the ability to add your Intelligence modifier to your Initiative. It definitely individualizes your character beyond "Crab Samuari #6 with Power Attack."</p><p></p><p>Now to the part I enjoy talking about in an RPG: the art. I have been playing the L5R CCG for almost 6 years now, and the CCG is famous for it's unbelievable art. When I opened Rokugan for the first time, I fell in love with a ton of the art. It was NOT reproduced art. It was NOT black-and-white art. It was full-color, original, beautiful pictures (my favorite would have to be the one of the Crane shugenja on page 177, I'd sell my soul, first born child, and foil Yoritomo Kumiko for the original piece; that is how beautiful I thought it was).</p><p></p><p>In conclusion, if you've never played a 3rd edition Oriental Adventures game, go out and get OA and Rokugan, GET THEM! Trust me, you'll love every second of it.</p></blockquote><p></p>
[QUOTE="crinos43, post: 2009741, member: 13479"] Rokugan is to Oriental Adventures (OA) what ice cream is to pie: an unbelievable addition. Set during the Four Winds story arc of the Legend of the Five Rings (L5R) CCG (also published by Alderac Entertainment), Rokugan d20 adds to Oriental Adventures more classes, more clan abilities (heck, more clans), new spells, and a new tree of feats: techniques. To start let's talk about classes. Rokugan may not have the sohei, shaman, or wu jen, but you won't miss them very much when you see the courtiers (nobles), inkyo (weaker but Void-using monks), and the ninja. Yes, you heard me right. OA had a prestige ninja, but Rokugan has an actual 20-level ninja class. The clan/family abilities have been updated too. In OA, you got one automatic class skill and favored class depending on your clan. In Rokugan, the abilities have been updated depending on your family now too. PLUS, if the class skill you get matches a class skill from the chosen class, you get an automatic +1 to all checks with the skill. Also this time around, the Mantis clan (my favorite clan), the minor clans, and ronin (unaligned people) are included. Spells have been greatly increased. There are tons of new spells for shugenja. My favorite would have to be Wheel of Fortune, which causes two random abilities of one target's to switch. I would hate to be the shugenja with a 9 Strength but a 16 Charisma who gets hit with that spell. The technique feats are cool as well. Depending on your clan, you could get a technique feat that gives you Ambidexterity and Teo-Weapon Fighting with kamas, or you could get the ability to add your Intelligence modifier to your Initiative. It definitely individualizes your character beyond "Crab Samuari #6 with Power Attack." Now to the part I enjoy talking about in an RPG: the art. I have been playing the L5R CCG for almost 6 years now, and the CCG is famous for it's unbelievable art. When I opened Rokugan for the first time, I fell in love with a ton of the art. It was NOT reproduced art. It was NOT black-and-white art. It was full-color, original, beautiful pictures (my favorite would have to be the one of the Crane shugenja on page 177, I'd sell my soul, first born child, and foil Yoritomo Kumiko for the original piece; that is how beautiful I thought it was). In conclusion, if you've never played a 3rd edition Oriental Adventures game, go out and get OA and Rokugan, GET THEM! Trust me, you'll love every second of it. [/QUOTE]
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