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Role call: Who's doing new systems?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4505190" data-attributes="member: 710"><p>Of course, there's a big risk here: You _must_ play the game. The original 3E design team remarked a few times (for example, Monte Cook) that they were surprised to learn that many TSR designers didn't actually play that much, and that this was not an uncommon attitude among designers at that time.</p><p></p><p>I fear that too many home-brewers, tinkereres and self-designers are forgetting that someone has to actually play their game, and that they are losing usability, playability or player and DM motivatations out of sight while striving for the perfect game system. It can be quite annoying having to find a system that makes the designer, the DM and the players happy. And the worst thing is - you probably always end with compromises and things that make someone a little unhappy. Maybe by not playing and just designing you find the perfect system for yourself, but what about other players? And at what point do you "call it a day" and decide "this is the ruleset I am gonna try?"</p><p></p><p>Of course, there is no need to really come up with something will be actually played, or be played by more then you and a handful of friends or groups. </p><p></p><p>And it's not my business to worry about the headaches of others. And it's not as if all my fears come true (contrary to several nightmares, I still haven't figured out that I actually still have to make a final course to actually get my diploma in computer sciences, and stuff like that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). But just keep an eye out for this to happen.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4505190, member: 710"] Of course, there's a big risk here: You _must_ play the game. The original 3E design team remarked a few times (for example, Monte Cook) that they were surprised to learn that many TSR designers didn't actually play that much, and that this was not an uncommon attitude among designers at that time. I fear that too many home-brewers, tinkereres and self-designers are forgetting that someone has to actually play their game, and that they are losing usability, playability or player and DM motivatations out of sight while striving for the perfect game system. It can be quite annoying having to find a system that makes the designer, the DM and the players happy. And the worst thing is - you probably always end with compromises and things that make someone a little unhappy. Maybe by not playing and just designing you find the perfect system for yourself, but what about other players? And at what point do you "call it a day" and decide "this is the ruleset I am gonna try?" Of course, there is no need to really come up with something will be actually played, or be played by more then you and a handful of friends or groups. And it's not my business to worry about the headaches of others. And it's not as if all my fears come true (contrary to several nightmares, I still haven't figured out that I actually still have to make a final course to actually get my diploma in computer sciences, and stuff like that ;) ). But just keep an eye out for this to happen. [/QUOTE]
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