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Role Features... Controller left out?
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4298750" data-attributes="member: 834"><p>You seem to misunderstand what a controlle does. The fey pact warlock is the least 'controller' of all the warlock. There is only one charisma based warlock power that can target more than one creature and it's the Fey paragon path level 20 daily. </p><p></p><p>Similarly, the ranged ranger is the least 'controller' of the ranger. Most ranger powers that target more than one creature are TWF powers. Neither are much good at it but the TWF has handful of burst 1 effect where he can target everyone around him.</p><p></p><p>A striker role is to target one creature, preferably a powerful one, and get it out of the fight swiftly. You can do this with pure damage (to kill him fast) or with special effect (To make him ineffective). The fey warlock is less agressive at damage dealing and stronger on special effects so his targets tend to live a little longer but are much less dangerous as long he hits them. The result is the same ; he's engaging one bad guy and screwing with him thoroughly. He's a striker.</p><p></p><p>The wizard role is to engage as many creatures at the same time as possible. In a large melee, the wizard typically deals the most damage to the opposition if you bother to kept track of such things. A level 1 wizard catching 4 critters in a burning hand could spread out as much as 8D6+20 damage to the enemies. Who can do better? He's a controller : he does crowd control. At his point in 4e, nobody else does it like the wizard.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4298750, member: 834"] You seem to misunderstand what a controlle does. The fey pact warlock is the least 'controller' of all the warlock. There is only one charisma based warlock power that can target more than one creature and it's the Fey paragon path level 20 daily. Similarly, the ranged ranger is the least 'controller' of the ranger. Most ranger powers that target more than one creature are TWF powers. Neither are much good at it but the TWF has handful of burst 1 effect where he can target everyone around him. A striker role is to target one creature, preferably a powerful one, and get it out of the fight swiftly. You can do this with pure damage (to kill him fast) or with special effect (To make him ineffective). The fey warlock is less agressive at damage dealing and stronger on special effects so his targets tend to live a little longer but are much less dangerous as long he hits them. The result is the same ; he's engaging one bad guy and screwing with him thoroughly. He's a striker. The wizard role is to engage as many creatures at the same time as possible. In a large melee, the wizard typically deals the most damage to the opposition if you bother to kept track of such things. A level 1 wizard catching 4 critters in a burning hand could spread out as much as 8D6+20 damage to the enemies. Who can do better? He's a controller : he does crowd control. At his point in 4e, nobody else does it like the wizard. [/QUOTE]
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Role Features... Controller left out?
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