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General Tabletop Discussion
*Pathfinder & Starfinder
Role Features... Controller left out?
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<blockquote data-quote="keterys" data-source="post: 4298923" data-attributes="member: 43019"><p>Yep, the key seems to be they're the only one who can do it at-will... but it's still a very odd choice because it means that aspect only comes up when they use their at-wills... which might well only be in the final stages of battles (especially against solos) or purely for minion cleanup... </p><p></p><p>To be clear, I'd much more expect to see wizards have features like:</p><p>Arcane Implement Mastery</p><p> Wand - Double the range of all ranged and area spells, add Dex to the damage of ranged spells with wands</p><p> Orb - Increase the size of all area spells by 1, may exclude up to Wis allies in area spells with orbs</p><p> Staff - Increase the size of all close spells by 1, gain +Con to AC against opportunity attacks with staves</p><p></p><p>Spell Focus - -1 penalty to saves against your powers, -2 at paragon, -3 at epic</p><p></p><p>Of course, balancing the class to add that would be tricky, and I'm not trying to make this a discussion about house rules. </p><p></p><p>Something I could point to and go 'Controllers have more impressive AoE effects and persistent effects due to their class features' and know that multiclassing with one gave you that kind of ability and new controllers should have that. Etc.</p><p></p><p>Not just 'Controllers are the only ones who have area and close at-will effects, making them the most adept at dealing with minions.'</p></blockquote><p></p>
[QUOTE="keterys, post: 4298923, member: 43019"] Yep, the key seems to be they're the only one who can do it at-will... but it's still a very odd choice because it means that aspect only comes up when they use their at-wills... which might well only be in the final stages of battles (especially against solos) or purely for minion cleanup... To be clear, I'd much more expect to see wizards have features like: Arcane Implement Mastery Wand - Double the range of all ranged and area spells, add Dex to the damage of ranged spells with wands Orb - Increase the size of all area spells by 1, may exclude up to Wis allies in area spells with orbs Staff - Increase the size of all close spells by 1, gain +Con to AC against opportunity attacks with staves Spell Focus - -1 penalty to saves against your powers, -2 at paragon, -3 at epic Of course, balancing the class to add that would be tricky, and I'm not trying to make this a discussion about house rules. Something I could point to and go 'Controllers have more impressive AoE effects and persistent effects due to their class features' and know that multiclassing with one gave you that kind of ability and new controllers should have that. Etc. Not just 'Controllers are the only ones who have area and close at-will effects, making them the most adept at dealing with minions.' [/QUOTE]
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Role Features... Controller left out?
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