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General Tabletop Discussion
*Pathfinder & Starfinder
Role Features... Controller left out?
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<blockquote data-quote="keterys" data-source="post: 4299585" data-attributes="member: 43019"><p>Level 1, perhaps. Using an easy comparison, clerics have area options at every attack option from level 9 on:</p><p></p><p>Cleric</p><p>1) Clost burst 3, conjuration that does a close burst 1 every round until encounter ends</p><p>5) Zone</p><p>9) Wall, Close burst 2, Area burst 2</p><p>13) Close blast 5</p><p>15) Area burst 2, Close burst 3 Zone</p><p>17) Area burst 3, Close blast 5</p><p>19) Area burst 5 Zone, Close burst 3</p><p>23) Area burst 5</p><p>25) Close burst 5, Close burst 2 Zone</p><p>27) Area burst 2</p><p>29) Area burst 5 Zone</p><p></p><p>And that's only with the meager options available in the Player's Handbook where half of their options are melee. A year or two from now, the cleric will have area options at every single level choice.</p><p></p><p>Except for at-wills, everyone gets powers and they're on the same balance scale. The wizard has no _features_ which make him better at controlling than anyone else.</p><p></p><p>At-will AoE may be sufficient to make something a controller, but seems pretty dubious a distinction compared to everyone else's abilities that work even when they're higher level and aren't using at-will powers as often.</p></blockquote><p></p>
[QUOTE="keterys, post: 4299585, member: 43019"] Level 1, perhaps. Using an easy comparison, clerics have area options at every attack option from level 9 on: Cleric 1) Clost burst 3, conjuration that does a close burst 1 every round until encounter ends 5) Zone 9) Wall, Close burst 2, Area burst 2 13) Close blast 5 15) Area burst 2, Close burst 3 Zone 17) Area burst 3, Close blast 5 19) Area burst 5 Zone, Close burst 3 23) Area burst 5 25) Close burst 5, Close burst 2 Zone 27) Area burst 2 29) Area burst 5 Zone And that's only with the meager options available in the Player's Handbook where half of their options are melee. A year or two from now, the cleric will have area options at every single level choice. Except for at-wills, everyone gets powers and they're on the same balance scale. The wizard has no _features_ which make him better at controlling than anyone else. At-will AoE may be sufficient to make something a controller, but seems pretty dubious a distinction compared to everyone else's abilities that work even when they're higher level and aren't using at-will powers as often. [/QUOTE]
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Role Features... Controller left out?
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