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General Tabletop Discussion
*Pathfinder & Starfinder
Role Features... Controller left out?
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<blockquote data-quote="ravenight" data-source="post: 4302373" data-attributes="member: 69229"><p>This is probably correct, but I would also argue that the spellbook is a very important and controller-y class feature that is missed when you multiclass into wizard. Makes sense to me if the feature that controllers share is an ability to adapt their toolset to likely environment they are facing. In the case of the wizard, this takes the form of an arcane implement mastery (which you actually do get for multiclassing, and not in a limited way like you get with the other multiclass features) and a spellbook. In the case of an illusionist, it might be the same two features, or it might be an implement feature and an ability to shape illusions in different ways. In the case of a psionicist, it might be that you just get to know more powers, but use only a certain number of them.</p><p></p><p>The fighter's role in combat is to be sticky, the ranger's role is high damage to a single target, the cleric's role is defensive support (maximizing the party's ability to survive combat) - each of their class features help with that. The controller's role is offensive support - to maximize the party's ability to kill the enemies, either by softening them up with AoE damage, making them easier to damage with AoE terrain effects and other debuffs, or getting the party into better position to damage them. Some of the implements assist in that, but the spellbook makes it much more potent, if there's any way to anticipate the conditions or opponents to be faced.</p></blockquote><p></p>
[QUOTE="ravenight, post: 4302373, member: 69229"] This is probably correct, but I would also argue that the spellbook is a very important and controller-y class feature that is missed when you multiclass into wizard. Makes sense to me if the feature that controllers share is an ability to adapt their toolset to likely environment they are facing. In the case of the wizard, this takes the form of an arcane implement mastery (which you actually do get for multiclassing, and not in a limited way like you get with the other multiclass features) and a spellbook. In the case of an illusionist, it might be the same two features, or it might be an implement feature and an ability to shape illusions in different ways. In the case of a psionicist, it might be that you just get to know more powers, but use only a certain number of them. The fighter's role in combat is to be sticky, the ranger's role is high damage to a single target, the cleric's role is defensive support (maximizing the party's ability to survive combat) - each of their class features help with that. The controller's role is offensive support - to maximize the party's ability to kill the enemies, either by softening them up with AoE damage, making them easier to damage with AoE terrain effects and other debuffs, or getting the party into better position to damage them. Some of the implements assist in that, but the spellbook makes it much more potent, if there's any way to anticipate the conditions or opponents to be faced. [/QUOTE]
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Role Features... Controller left out?
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