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Role of Evil Humanoids in Your Game
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<blockquote data-quote="iserith" data-source="post: 6944876" data-attributes="member: 97077"><p>The <strong>goblins </strong>in my town-to-megadungeon campaign ("The Delve") are scrofulous beasts born of evil and disease, multiplying through tumors that are plucked off the backs of other goblins and gestated in pulsing carbuncles connected by a slimy green membrane. The goblin gestation chambers in the Delve are places of horror and sickness. If a goblin sac is attacked, an underdeveloped goblin may emerge and try to feed. A victim of its bite must make a DC 11 Constitution saving throw or become infected with gobborrhea. It takes 1 day for the symptoms of fatigue, abdominal discomfort, painful elimination and unsettling discharge to manifest. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hit points from spending Hit Dice and no hit points from finishing a long rest.</p><p></p><p>Leave even a single goblin alive and, within a few weeks, many more goblins will pop up again. Other goblinoids are created by goblin shamans at the Bloody Censer of Transmogrification where they slough off their skin and become <strong>hobgoblins </strong>and <strong>bugbears </strong>in a horrific offering to the Lord of Depths and Darkness.</p><p></p><p>In the Delve, the Festering Wound tribe of goblins was founded by Boss Bung, a nasty, clever goblin who was touched by The Shade. However, an ambitious hobogblin, Captain Argh, staged a coup and exiled Boss Bung to the fourth level of the Delve - <strong>grimlock </strong>territory - where he began a new gestation chamber hidden from the denizens of that lair under the protection of a handful of loyal bugbears. The PCs found it and slew the bugbears, but were run off by the grimlocks who heard the battle through the walls and broke through. Under the direction of Baron Leaf, an elf noble short one brain thanks to an intellect devourer, the grimlocks captured Bung and burned out the gestation chamber.</p><p></p><p>Later, when the PCs savaged the grimlocks and killed Baron Leaf, they found Boss Bung and released him in exchange for him leading them to Baron Leaf's hidden <em>ioun stone</em>. Naturally, Bung double-crossed them and stole some treasure they left behind, a chest in Baron Leaf's treasury that the PCs didn't have time to open, plus the treasure in the hook horrors' nesting grounds (the hook horrors having been slain by the PCs when they were away from their lair). Last session, the PCs found Boss Bung and two more gestation chambers on the first level of the Delve. Only now, the goblins being birthed out of the tumor-sacs were nilbogs which were not under Bung's control. A tense scene led to combat. Boss Bung and the nilbogs were slain. The PCs captured the stolen treasure plus the ioun stone and finally destroyed the last of the goblin gestation chambers. The Delve is free of the goblin menace for good!</p></blockquote><p></p>
[QUOTE="iserith, post: 6944876, member: 97077"] The [B]goblins [/B]in my town-to-megadungeon campaign ("The Delve") are scrofulous beasts born of evil and disease, multiplying through tumors that are plucked off the backs of other goblins and gestated in pulsing carbuncles connected by a slimy green membrane. The goblin gestation chambers in the Delve are places of horror and sickness. If a goblin sac is attacked, an underdeveloped goblin may emerge and try to feed. A victim of its bite must make a DC 11 Constitution saving throw or become infected with gobborrhea. It takes 1 day for the symptoms of fatigue, abdominal discomfort, painful elimination and unsettling discharge to manifest. The infected creature suffers one level of exhaustion, and it regains only half the normal number of hit points from spending Hit Dice and no hit points from finishing a long rest. Leave even a single goblin alive and, within a few weeks, many more goblins will pop up again. Other goblinoids are created by goblin shamans at the Bloody Censer of Transmogrification where they slough off their skin and become [B]hobgoblins [/B]and [B]bugbears [/B]in a horrific offering to the Lord of Depths and Darkness. In the Delve, the Festering Wound tribe of goblins was founded by Boss Bung, a nasty, clever goblin who was touched by The Shade. However, an ambitious hobogblin, Captain Argh, staged a coup and exiled Boss Bung to the fourth level of the Delve - [B]grimlock [/B]territory - where he began a new gestation chamber hidden from the denizens of that lair under the protection of a handful of loyal bugbears. The PCs found it and slew the bugbears, but were run off by the grimlocks who heard the battle through the walls and broke through. Under the direction of Baron Leaf, an elf noble short one brain thanks to an intellect devourer, the grimlocks captured Bung and burned out the gestation chamber. Later, when the PCs savaged the grimlocks and killed Baron Leaf, they found Boss Bung and released him in exchange for him leading them to Baron Leaf's hidden [I]ioun stone[/I]. Naturally, Bung double-crossed them and stole some treasure they left behind, a chest in Baron Leaf's treasury that the PCs didn't have time to open, plus the treasure in the hook horrors' nesting grounds (the hook horrors having been slain by the PCs when they were away from their lair). Last session, the PCs found Boss Bung and two more gestation chambers on the first level of the Delve. Only now, the goblins being birthed out of the tumor-sacs were nilbogs which were not under Bung's control. A tense scene led to combat. Boss Bung and the nilbogs were slain. The PCs captured the stolen treasure plus the ioun stone and finally destroyed the last of the goblin gestation chambers. The Delve is free of the goblin menace for good! [/QUOTE]
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