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General Tabletop Discussion
*Dungeons & Dragons
Role of Evil Humanoids in Your Game
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<blockquote data-quote="GM Lent" data-source="post: 6944901" data-attributes="member: 6798775"><p>Evil humanoids in my campaign are reskinned as various sorts of humans, by and large. I run a human-centric Sword & Sorcery campaign, so the perennial "too many sentient races" issue had to go.</p><p></p><p>So ogres are giant champion humans (like Andre the Giant), orcs are tough savage warrior tribes, and I don't really use goblins at all. Kobolds are the crafters and trapmakers of the city.</p><p></p><p>Hags are unchanged, as are lizardfolk, though both are far rarer than the D&D default. Gnomes are sort of a gnome-derro crossover, whose minds have been broken and who appear in swarms and hordes underground, driving observers insane with their incessant mad chittering. </p><p></p><p>I just don't use many other intelligent non-human races.</p><p></p><p></p><p>EDIT: also, everybody worships or acknowledges the same damn gods, of whom there is little firm evidence of existence.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 6944901, member: 6798775"] Evil humanoids in my campaign are reskinned as various sorts of humans, by and large. I run a human-centric Sword & Sorcery campaign, so the perennial "too many sentient races" issue had to go. So ogres are giant champion humans (like Andre the Giant), orcs are tough savage warrior tribes, and I don't really use goblins at all. Kobolds are the crafters and trapmakers of the city. Hags are unchanged, as are lizardfolk, though both are far rarer than the D&D default. Gnomes are sort of a gnome-derro crossover, whose minds have been broken and who appear in swarms and hordes underground, driving observers insane with their incessant mad chittering. I just don't use many other intelligent non-human races. EDIT: also, everybody worships or acknowledges the same damn gods, of whom there is little firm evidence of existence. [/QUOTE]
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Role of Evil Humanoids in Your Game
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