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Role of Evil Humanoids in Your Game
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<blockquote data-quote="steeldragons" data-source="post: 6945013" data-attributes="member: 92511"><p><strong>Reptileans:</strong> the D&D classics:<em><strong> Lizardmen, Troglodytes,</strong></em> and <em><strong>Froglins</strong></em> ([tm] Orea's Bullywugs).</p><p><strong></strong></p><p><strong>Lizardmen</strong> are the remains of a reptilean empire (evil men who worshiped and were corrupted/transformed by ancient reptilean demonic "gods" -believed thoroughly destroyed in the Godswar), whispered of in the corners of myth as the Land of Duus. Over the centuries, they have lost the great bulk of their enlightenment, knowledge, and nearly all of their worldly power, for a more primitive tribal existence. They are mostly Neutral aligned, more interested in being left alone in their swamps than violent confrontation. Naturally, those that find themselves in realms ruled by evil will tend toward more evil and active violence. They are effective warriors, amphibious shock troops, can be remarkably stealthy if they want to, and a few have some rudimentary knowledge and skill in shamanic practice. It is not completely unheard of to see/find the odd lizardman wandering among the larger ports, metropolitan areas, or other trade-centers, acting as mercenaries or a mate on some merchant ship, though communication is sometimes difficult as their ability with the Common tongue is limited (often accompanied with severe speech impediments, long "s"es , problems forming their reptilean snout/mouths around "th" "b" "v", that sort of thing).</p><p></p><p><strong>Troglodytes</strong> are former citizens of Duus who fled (escaped? or were banished? again, depending on the storyteller) the fall of the Duusan Empire to the powers of good/light by going deep into Orea's underworld. Their subterranean existence over the centuries have granted them some additional abilities the surface lizardfolk do not possess, i.e. their chameleon-like blending and noxious scent glands. They have grown in size and strength, though fallen into savagery and a primitive stone-aged existence, similar if not more savage than their surface "cousins." They recall nothing about nor desire any return to a life above ground, rarely venturing beyond their cavernous lairs.</p><p></p><p><strong>Froglins</strong> are generally considered the "least" of the reptilean races, but are often more feared than the larger species. Some say they are the results of an old wizard's curse upon a wicked prince. Others assert they are the results of Duusan or Selurian magical experiment on normal goblins for an aquatic/amphibious version. Still others claim them to be a direct creation of Djarthoon, herself, corrupting water elves or some such. Whatever their origin, they are wicked, cruel, somewhat simple and sometimes craven, but vicious carnivorous frog-men happily looking to capture and enslave (until they get hungry) any creature they can overpower. Fortunately for us, they are randomly found anywhere except in swamps, marshes, or the immediate vicinity of muddy lakes of riverbanks where they can easily create lairs (either or both above and below the swamp's/water's surface).</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6945013, member: 92511"] [B]Reptileans:[/B] the D&D classics:[I][B] Lizardmen, Troglodytes,[/B][/I] and [I][B]Froglins[/B][/I] ([tm] Orea's Bullywugs). [B] Lizardmen[/B] are the remains of a reptilean empire (evil men who worshiped and were corrupted/transformed by ancient reptilean demonic "gods" -believed thoroughly destroyed in the Godswar), whispered of in the corners of myth as the Land of Duus. Over the centuries, they have lost the great bulk of their enlightenment, knowledge, and nearly all of their worldly power, for a more primitive tribal existence. They are mostly Neutral aligned, more interested in being left alone in their swamps than violent confrontation. Naturally, those that find themselves in realms ruled by evil will tend toward more evil and active violence. They are effective warriors, amphibious shock troops, can be remarkably stealthy if they want to, and a few have some rudimentary knowledge and skill in shamanic practice. It is not completely unheard of to see/find the odd lizardman wandering among the larger ports, metropolitan areas, or other trade-centers, acting as mercenaries or a mate on some merchant ship, though communication is sometimes difficult as their ability with the Common tongue is limited (often accompanied with severe speech impediments, long "s"es , problems forming their reptilean snout/mouths around "th" "b" "v", that sort of thing). [B]Troglodytes[/B] are former citizens of Duus who fled (escaped? or were banished? again, depending on the storyteller) the fall of the Duusan Empire to the powers of good/light by going deep into Orea's underworld. Their subterranean existence over the centuries have granted them some additional abilities the surface lizardfolk do not possess, i.e. their chameleon-like blending and noxious scent glands. They have grown in size and strength, though fallen into savagery and a primitive stone-aged existence, similar if not more savage than their surface "cousins." They recall nothing about nor desire any return to a life above ground, rarely venturing beyond their cavernous lairs. [B]Froglins[/B] are generally considered the "least" of the reptilean races, but are often more feared than the larger species. Some say they are the results of an old wizard's curse upon a wicked prince. Others assert they are the results of Duusan or Selurian magical experiment on normal goblins for an aquatic/amphibious version. Still others claim them to be a direct creation of Djarthoon, herself, corrupting water elves or some such. Whatever their origin, they are wicked, cruel, somewhat simple and sometimes craven, but vicious carnivorous frog-men happily looking to capture and enslave (until they get hungry) any creature they can overpower. Fortunately for us, they are randomly found anywhere except in swamps, marshes, or the immediate vicinity of muddy lakes of riverbanks where they can easily create lairs (either or both above and below the swamp's/water's surface). [/QUOTE]
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