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Role of Evil Humanoids in Your Game
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<blockquote data-quote="doctorbadwolf" data-source="post: 6945317" data-attributes="member: 6704184"><p>I've some time to kill, so I'll got through some of the fun ways I've used various races. </p><p><strong></strong></p><p><strong>Humans </strong>Are one of the smaller minorities in my world of islands setting. They are from a southern chain of islands that the people of the main region haven't explored much. No one trusts humans, because humans tend to refuse to become part of other cultures, regardless of whether or not that would involve assimilation. Instead, they tend to insist on living in their own Quarters of major cities, forming their own small towns, etc, and are thought of as secretive and untrusting of non humans.</p><p></p><p><strong>Deep Gnomes: </strong>Are great swimmers, and live in caves that one must dive deep into coastal waters to get into. Their trade with others is focused on a special kind of coral they grow into shapes both useful and beautiful, and various materials that are used to make ceramics. And pearls. </p><p><strong></strong></p><p><strong>Dwarves: </strong>Live in forests, and do not welcome outsiders. They are one of the closer to "evil" cultures in the world, in that they aren't likely to be PCs, or allies to the PCs without some challenging questing to make that happen, and aren't uncommon enemies. Their main forests are on a large island toward the western reaches of the main region, and some islands surrounding it. These are basically giant redwoods, and the dwarves live inside the trees and amongst their roots, in cozy homes they share with their largely polyamorous spousal relationships and communally raise their children. </p><p></p><p><strong>Gnolls: </strong>prefer to live in deserts, are tribal and keep oral histories, and are renowned storytellers and have reputation as tricksters. At worst, their thieves and scoundrels, at best they're great bards and teachers. </p><p></p><p><strong>Bugbears: </strong>Think classic wood elves, with wookiee towns built high up in the trees. </p><p></p><p><strong>Goblins are </strong>Great tinkerers, inventers, and many live a nomadic life on over-packed ships powered by complex systems of gears and standing bicycles, basically. </p><p></p><p><strong>Hobs </strong>Are one of the many races that are just citizens of the Empire, like elves, gnomes, halflings, goliaths, kenku, orcs, etc. they are believed to be the result of interbreeding between humans, elves, orcs, and other goblinoids. </p><p><strong></strong></p><p><strong>Lizardfolk. </strong>No one calls them that, except to insult them. They are one of the more populous races of the Eastern Reach, which is a chain of islands that trades with, but itsn't a part of, the Empire. After the Dragon Wars, many Dragonborn (again, a name only used as an insult) have immigrated to the Eastern Reach. This set of cultures resembles Iroquois First Nations cultures, with influences from the pre-Christian Celts. Kobolds also live here in decent numbers, but more live in The Empire as fishers, smugglers, and traders. </p><p></p><p><strong>Shadar-Kai, Vrylocka, Kenku, and a few others </strong>live in the icy Northern Reach, and have cultures inspired by Scandinavian, Finnish, and western Slavic cultures. Goliaths also come from here, but are widely spread throughout the entire known world. </p><p></p><p><strong>Sea peoples: </strong>This includes Tritons, Sauhaguin, Merfolk, etc. There is currently something very mysterious happening in the ocean, and no one on the surface knows what. The Deep Gnomes and a few others have gotten hints and clues, and none of it looks good. The Empress worries that the Tritons might be itching for conquest, as they did centuries ago. </p><p></p><p><strong>Illithids: </strong>have a few secret enclaves in the deep, where they hide from the other races, and from their own kind. Evil Add to dictionary are known as Mindflayers, and live in many dark and hidden places throughout the world.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 6945317, member: 6704184"] I've some time to kill, so I'll got through some of the fun ways I've used various races. [B] Humans [/B]Are one of the smaller minorities in my world of islands setting. They are from a southern chain of islands that the people of the main region haven't explored much. No one trusts humans, because humans tend to refuse to become part of other cultures, regardless of whether or not that would involve assimilation. Instead, they tend to insist on living in their own Quarters of major cities, forming their own small towns, etc, and are thought of as secretive and untrusting of non humans. [B]Deep Gnomes: [/B]Are great swimmers, and live in caves that one must dive deep into coastal waters to get into. Their trade with others is focused on a special kind of coral they grow into shapes both useful and beautiful, and various materials that are used to make ceramics. And pearls. [B] Dwarves: [/B]Live in forests, and do not welcome outsiders. They are one of the closer to "evil" cultures in the world, in that they aren't likely to be PCs, or allies to the PCs without some challenging questing to make that happen, and aren't uncommon enemies. Their main forests are on a large island toward the western reaches of the main region, and some islands surrounding it. These are basically giant redwoods, and the dwarves live inside the trees and amongst their roots, in cozy homes they share with their largely polyamorous spousal relationships and communally raise their children. [B]Gnolls: [/B]prefer to live in deserts, are tribal and keep oral histories, and are renowned storytellers and have reputation as tricksters. At worst, their thieves and scoundrels, at best they're great bards and teachers. [B]Bugbears: [/B]Think classic wood elves, with wookiee towns built high up in the trees. [B]Goblins are [/B]Great tinkerers, inventers, and many live a nomadic life on over-packed ships powered by complex systems of gears and standing bicycles, basically. [B]Hobs [/B]Are one of the many races that are just citizens of the Empire, like elves, gnomes, halflings, goliaths, kenku, orcs, etc. they are believed to be the result of interbreeding between humans, elves, orcs, and other goblinoids. [B] Lizardfolk. [/B]No one calls them that, except to insult them. They are one of the more populous races of the Eastern Reach, which is a chain of islands that trades with, but itsn't a part of, the Empire. After the Dragon Wars, many Dragonborn (again, a name only used as an insult) have immigrated to the Eastern Reach. This set of cultures resembles Iroquois First Nations cultures, with influences from the pre-Christian Celts. Kobolds also live here in decent numbers, but more live in The Empire as fishers, smugglers, and traders. [B]Shadar-Kai, Vrylocka, Kenku, and a few others [/B]live in the icy Northern Reach, and have cultures inspired by Scandinavian, Finnish, and western Slavic cultures. Goliaths also come from here, but are widely spread throughout the entire known world. [B]Sea peoples: [/B]This includes Tritons, Sauhaguin, Merfolk, etc. There is currently something very mysterious happening in the ocean, and no one on the surface knows what. The Deep Gnomes and a few others have gotten hints and clues, and none of it looks good. The Empress worries that the Tritons might be itching for conquest, as they did centuries ago. [B]Illithids: [/B]have a few secret enclaves in the deep, where they hide from the other races, and from their own kind. Evil Add to dictionary are known as Mindflayers, and live in many dark and hidden places throughout the world. [/QUOTE]
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