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<blockquote data-quote="Tony Vargas" data-source="post: 4528972" data-attributes="member: 996"><p>D&D has always had a strong 'treasure hunting' aspect. If your group enjoys that, then it might be fun to make it the focus. Instead of 'heroic quest' plot hooks, drop treasure maps and rumors of lost cities of gold and the like in front of them to get them motivated. Use plot twists like guides or other allies trying to trick them out of thier treasure, or enemies using fake rumors/maps/etc to lure them into traps. Go back to the AD&D paradigm of traps and cursed items, to make being the first to dive into the treasure horde and claim the choice items an act of bravery as well as greed.</p><p></p><p>As far as PCs using skill checks on eachother to settle arguments, it doesn't work per the rules, but, if the players come to an IC or OOC impasse, but are willing to agree to lettting a contested skill roll decide it, it's as good a way as any of getting past the dispute and moving on.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4528972, member: 996"] D&D has always had a strong 'treasure hunting' aspect. If your group enjoys that, then it might be fun to make it the focus. Instead of 'heroic quest' plot hooks, drop treasure maps and rumors of lost cities of gold and the like in front of them to get them motivated. Use plot twists like guides or other allies trying to trick them out of thier treasure, or enemies using fake rumors/maps/etc to lure them into traps. Go back to the AD&D paradigm of traps and cursed items, to make being the first to dive into the treasure horde and claim the choice items an act of bravery as well as greed. As far as PCs using skill checks on eachother to settle arguments, it doesn't work per the rules, but, if the players come to an IC or OOC impasse, but are willing to agree to lettting a contested skill roll decide it, it's as good a way as any of getting past the dispute and moving on. [/QUOTE]
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