Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Role-Players vs. Actors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Immortal Sun" data-source="post: 7567545"><p>As a sort of clarification, I don't care <em>how</em> people say things, because the dice are the true translators between our world and the game world. As [MENTION=4937]Celebrim[/MENTION] says above, bad IRL words are likely to go over well when a <em>character</em> has high social skills, while good IRL words may not be received well if he <em>character</em> has low social skills.</p><p></p><p>I've run into too many people who attempt to game the system via fancy words, thinking that better words will help them "win" social situations. Which is why I refuse to give anyone any more or any less than a +2/-2 for what they <em>actually</em> say, and only if it lines up or falls against one of the NPCs personality elements. IE: being rude to the King will always get your a -2. I currently have a player who hasn't quite figured out why people treat them poorly...after being a condescending tool to the NPCs first. They just get uppity that NPCs aren't "respecting" them, and I suspect there's a player issue here I'll have to deal with soon. Anyway...</p><p></p><p>The other problem for me is "orators". In more common society they're called "talkers". I appreciate a well-worded statement as much as the next person, but some people really don't know when to stuff it. As pleasant as their speech may be for me to listen to, it's not terribly fun that every time Captain Conversation comes around the rest of the table has to spend 10 minutes listening to them chatter on. </p><p></p><p>It's nice to role-play, but it's also nice to cut to the chase. As other people have said, players need to say <em>enough</em> for me to get a solid idea of what they're doing. Too much and I find I get into technicality debates over if they used the proper present tenses and too little makes it too much work for me to make it up.</p><p></p><p>But hey, everyone's gotta start someone and not everyone's as comfortable acting as others and I don't think they have to be.</p></blockquote><p></p>
[QUOTE="Immortal Sun, post: 7567545"] As a sort of clarification, I don't care [I]how[/I] people say things, because the dice are the true translators between our world and the game world. As [MENTION=4937]Celebrim[/MENTION] says above, bad IRL words are likely to go over well when a [I]character[/I] has high social skills, while good IRL words may not be received well if he [I]character[/I] has low social skills. I've run into too many people who attempt to game the system via fancy words, thinking that better words will help them "win" social situations. Which is why I refuse to give anyone any more or any less than a +2/-2 for what they [I]actually[/I] say, and only if it lines up or falls against one of the NPCs personality elements. IE: being rude to the King will always get your a -2. I currently have a player who hasn't quite figured out why people treat them poorly...after being a condescending tool to the NPCs first. They just get uppity that NPCs aren't "respecting" them, and I suspect there's a player issue here I'll have to deal with soon. Anyway... The other problem for me is "orators". In more common society they're called "talkers". I appreciate a well-worded statement as much as the next person, but some people really don't know when to stuff it. As pleasant as their speech may be for me to listen to, it's not terribly fun that every time Captain Conversation comes around the rest of the table has to spend 10 minutes listening to them chatter on. It's nice to role-play, but it's also nice to cut to the chase. As other people have said, players need to say [I]enough[/I] for me to get a solid idea of what they're doing. Too much and I find I get into technicality debates over if they used the proper present tenses and too little makes it too much work for me to make it up. But hey, everyone's gotta start someone and not everyone's as comfortable acting as others and I don't think they have to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Role-Players vs. Actors
Top