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<blockquote data-quote="trilobite" data-source="post: 1381726" data-attributes="member: 15531"><p>I was going over the character backgrounds that my players have handed in for my new campaign and I came up with a idea. I want to role-play though some of the backgrounds with the players. That way it would be make more of a impression in their minds and give it some more emotion. </p><p></p><p>Example:</p><p> One background stats that two rival noble families conspired against his family and brought about it's down fall with the deaths of his father and older brother. I was thinking that was fine but I wanted to have the murderer of his father and brother as a villian NPC that will show up later in the game. But I want more impact that just saying. "Oh yeah this is the guy that killed your father and brother." I want the player to experience the event, see the murder so that later in the game when the villian shows up it will have more meaning. </p><p></p><p>I am planning to do with with everyone in the game. Pick a important event in their backgrounds that will have meaning later in the game and do a short role-play session. Do you think this is a good idea and not a waste of good gaming time? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="trilobite, post: 1381726, member: 15531"] I was going over the character backgrounds that my players have handed in for my new campaign and I came up with a idea. I want to role-play though some of the backgrounds with the players. That way it would be make more of a impression in their minds and give it some more emotion. Example: One background stats that two rival noble families conspired against his family and brought about it's down fall with the deaths of his father and older brother. I was thinking that was fine but I wanted to have the murderer of his father and brother as a villian NPC that will show up later in the game. But I want more impact that just saying. "Oh yeah this is the guy that killed your father and brother." I want the player to experience the event, see the murder so that later in the game when the villian shows up it will have more meaning. I am planning to do with with everyone in the game. Pick a important event in their backgrounds that will have meaning later in the game and do a short role-play session. Do you think this is a good idea and not a waste of good gaming time? :) [/QUOTE]
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