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<blockquote data-quote="K'Plah Q'Houme" data-source="post: 1382036" data-attributes="member: 16864"><p>It's a great thing to bring background storys into your campaign. How you eventualy decide to play it is offcourse important, but what's more important is, that you stick to the plot all the time, and never "forget" way you started it... </p><p>I'd would personally prefer to roleplay the background story 1 on 1 before the real campaign starts out. Maybe ask the players to make up some ideas of their own, before the 1 on 1 (concerning the 1 on 1 and what's going to happen in the 1 on 1), so that you are prepared and tension and excitment is added. Background stories needs a general consensus between DM and PC if they are to work as designed. That way the game is still open... and tons of fun<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="K'Plah Q'Houme, post: 1382036, member: 16864"] It's a great thing to bring background storys into your campaign. How you eventualy decide to play it is offcourse important, but what's more important is, that you stick to the plot all the time, and never "forget" way you started it... I'd would personally prefer to roleplay the background story 1 on 1 before the real campaign starts out. Maybe ask the players to make up some ideas of their own, before the 1 on 1 (concerning the 1 on 1 and what's going to happen in the 1 on 1), so that you are prepared and tension and excitment is added. Background stories needs a general consensus between DM and PC if they are to work as designed. That way the game is still open... and tons of fun:) [/QUOTE]
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