Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Role-Playing a Paladin, any tips or advice?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viktyr Gehrig" data-source="post: 600688" data-attributes="member: 9249"><p>Start with the Code. It will flesh out the specifics of what Lawful Good means to your character, and give you guidelines to go by. Good examples of ready made codes are the knightly code from Dragonheart (or any other movie that spells it out), the Bushido code, or the Nine Noble Virtues of modern Asatru. </p><p></p><p>Paladins are allowed to have flaws-- the most common flaws are pride and intolerance, which is the classic Lawful Stupid Paladin. As a Paladin, you'll probably have high Wisdom and Charisma-- you should be an empathic, basically likable person.</p><p></p><p>As a Paladin of Heironeous, you'll probably want to fit into the Knight in Shining Armor stereotype-- unless you have some better, more compelling image of your character to work with. There's plenty of knightly warriors in fantasy fiction to give you ideas, there.</p><p></p><p>For a nonstandard Paladin, you could avoid the idea of nobility or knighthood, and be a peasant Paladin. You'd probably start with less powerful weapons and little or no armor. You'd be more humble, but no less determined to right wrongs. Defenders of the Faith has an organization called Justice Blade, which is a group of atypical Paladins.</p><p></p><p>You might also want to look at Fighter or Cleric-based Prestige Classes, for ideas of what to aspire to. That will help shape your Paladin's personality considerably. Also, it will help you avoid the terrible, mind-numbing boredom of upper-level Paldinhood, should you be so lucky as to reach those levels. </p><p></p><p>If your DM allows multiclassed Paladins, there are several Core classes that can also help define your Paladin and make him stand out. A couple levels of Monk would make for a very nontraditional Paladin, while Sorceror adds some arcane might to your crusade for justice. Fighter enhances your natural fighting ability, or Cleric can bring you closer to your god-- as well as improving your spellcasting and undead abilities, without too badly impacting your combat ability. (Picking the War domain gives you Weapon Focus for free, which makes the first level not cost you any combat ability at all.)</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 600688, member: 9249"] Start with the Code. It will flesh out the specifics of what Lawful Good means to your character, and give you guidelines to go by. Good examples of ready made codes are the knightly code from Dragonheart (or any other movie that spells it out), the Bushido code, or the Nine Noble Virtues of modern Asatru. Paladins are allowed to have flaws-- the most common flaws are pride and intolerance, which is the classic Lawful Stupid Paladin. As a Paladin, you'll probably have high Wisdom and Charisma-- you should be an empathic, basically likable person. As a Paladin of Heironeous, you'll probably want to fit into the Knight in Shining Armor stereotype-- unless you have some better, more compelling image of your character to work with. There's plenty of knightly warriors in fantasy fiction to give you ideas, there. For a nonstandard Paladin, you could avoid the idea of nobility or knighthood, and be a peasant Paladin. You'd probably start with less powerful weapons and little or no armor. You'd be more humble, but no less determined to right wrongs. Defenders of the Faith has an organization called Justice Blade, which is a group of atypical Paladins. You might also want to look at Fighter or Cleric-based Prestige Classes, for ideas of what to aspire to. That will help shape your Paladin's personality considerably. Also, it will help you avoid the terrible, mind-numbing boredom of upper-level Paldinhood, should you be so lucky as to reach those levels. If your DM allows multiclassed Paladins, there are several Core classes that can also help define your Paladin and make him stand out. A couple levels of Monk would make for a very nontraditional Paladin, while Sorceror adds some arcane might to your crusade for justice. Fighter enhances your natural fighting ability, or Cleric can bring you closer to your god-- as well as improving your spellcasting and undead abilities, without too badly impacting your combat ability. (Picking the War domain gives you Weapon Focus for free, which makes the first level not cost you any combat ability at all.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Role-Playing a Paladin, any tips or advice?
Top