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Community
General Tabletop Discussion
*TTRPGs General
role-playing accents, dialects, voices, etc.
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<blockquote data-quote="pawsplay" data-source="post: 4790028" data-attributes="member: 15538"><p>Imitating someone specific is a good suggestion. If you don't tell anyone who you're imitating, then it doesn't matter if you mess it up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Occasionally, one of my players will call me Mr. Connery or something but I consider that a bonus. </p><p></p><p>The Star Wars method is awesome. You imitate some of an accent or pattern, while still speaking fairly naturally. This pseudo-Shakespearean approach is good because it bridges the gap between American and British accents (Shakespeare was, naturally enough, written for a tongue ancestral to both), allows you to imitate characters in a lot of media such as Star Wars or rotten fantasy movies, and most of all, is fairly easy and the results are unlikely to be frightening.</p><p></p><p>You can also mix and match. Pick a specific trait and apply it to your language, and let the accent go from there. For instance, using a clipped, somewhat nasally approach to vowels makes you sound plummy or a little like an old-fashioned upper crust Brit, while lisping slightly makes you sound a little like Elvis, Christian Slater, or Mr. Connery.</p><p></p><p>Lastly, don't underestimate body language. Simply leaning forward and sitting upright, or hunching your shoulders and offering a craven smile, will not only improve your performance, but will actually change the way you speak. You may have heard this, but people can tell if you are smiling on the phone by the way you speak. Similarly, straightening your shoulders and offering a menacing glare may cause you to speak differently and will definitely make it easier to tell when you are in character.</p><p></p><p>I don't claim to be a great actor, but I cannot remember the last time someone asked if I was in character, even when I wasn't using a distinctive accent.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4790028, member: 15538"] Imitating someone specific is a good suggestion. If you don't tell anyone who you're imitating, then it doesn't matter if you mess it up. :) Occasionally, one of my players will call me Mr. Connery or something but I consider that a bonus. The Star Wars method is awesome. You imitate some of an accent or pattern, while still speaking fairly naturally. This pseudo-Shakespearean approach is good because it bridges the gap between American and British accents (Shakespeare was, naturally enough, written for a tongue ancestral to both), allows you to imitate characters in a lot of media such as Star Wars or rotten fantasy movies, and most of all, is fairly easy and the results are unlikely to be frightening. You can also mix and match. Pick a specific trait and apply it to your language, and let the accent go from there. For instance, using a clipped, somewhat nasally approach to vowels makes you sound plummy or a little like an old-fashioned upper crust Brit, while lisping slightly makes you sound a little like Elvis, Christian Slater, or Mr. Connery. Lastly, don't underestimate body language. Simply leaning forward and sitting upright, or hunching your shoulders and offering a craven smile, will not only improve your performance, but will actually change the way you speak. You may have heard this, but people can tell if you are smiling on the phone by the way you speak. Similarly, straightening your shoulders and offering a menacing glare may cause you to speak differently and will definitely make it easier to tell when you are in character. I don't claim to be a great actor, but I cannot remember the last time someone asked if I was in character, even when I wasn't using a distinctive accent. [/QUOTE]
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