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<blockquote data-quote="Zappo" data-source="post: 34773" data-attributes="member: 633"><p>I know I'm rowing against the current, but... I only use the skill check, always.</p><p></p><p>I have discussed long and wide about this, and if someone wishes to discuss again, I'll be glad to. My opinion is that roleplaying has nothing to do with being persuasive, or using words well. Roleplaying is how well you can interpretate your character. Your character has got a 6 charisma, 0 ranks in Diplomacy, and you make him talk like a top-shelf politician? Very, very bad roleplayer in my book. I reward roleplaying with XP, and such a player would get a hefty penalty.</p><p></p><p>The skill check is a test for the <em>character</em>, not for the player. The player's skills have no influence at all on the check. My players still roleplay their checks; their incentive is first of all the fun they get, and secondly the XP bonus.</p><p></p><p>I'd like to point out how the games that are usually considered most roleplaying oriented (any WoD, for example) are the ones with the heaviest social and psychological ruleset. Not that I agree with that view, but this is to show that the general public, in fact, considers detailed rules on those topics a sign of a 'good roleplaying' system.</p></blockquote><p></p>
[QUOTE="Zappo, post: 34773, member: 633"] I know I'm rowing against the current, but... I only use the skill check, always. I have discussed long and wide about this, and if someone wishes to discuss again, I'll be glad to. My opinion is that roleplaying has nothing to do with being persuasive, or using words well. Roleplaying is how well you can interpretate your character. Your character has got a 6 charisma, 0 ranks in Diplomacy, and you make him talk like a top-shelf politician? Very, very bad roleplayer in my book. I reward roleplaying with XP, and such a player would get a hefty penalty. The skill check is a test for the [i]character[/i], not for the player. The player's skills have no influence at all on the check. My players still roleplay their checks; their incentive is first of all the fun they get, and secondly the XP bonus. I'd like to point out how the games that are usually considered most roleplaying oriented (any WoD, for example) are the ones with the heaviest social and psychological ruleset. Not that I agree with that view, but this is to show that the general public, in fact, considers detailed rules on those topics a sign of a 'good roleplaying' system. [/QUOTE]
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