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<blockquote data-quote="Pazu" data-source="post: 38207" data-attributes="member: 679"><p>Well, with a lot of assistance, I suppose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Seriously, it really depends on your group dynamic, I think. If I were DMing, I'd probably let a lot slide past if I thought the player was really trying, even if he had to go out of character to do it: "My character tries to ask how the guard's day has been, in order to put him at ease." Maybe I'm wrong, but I figure that most people know simple social rules like "catching more flies with honey than with vinegar", even if they're not good at putting them into practice themselves. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other hand, if the player of the "dashing, suave bard" with the +10 Diplomacy checks continuously abuses and threatens the locals under the guise of "Diplomacy" over the long term, I might have to take that player aside later and suggest that they might want to try a different character type, since they really don't seem to want to make the effort to play the one they've got.</p><p></p><p>In the end, as I myself am neither particularly eloquent nor gifted in extemporaneous speech, I'd be inclined to make a lot of allowances for folks who are giving it their best shot (even if their best shot isn't all that impressive). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And heck, if they manage to pull off a good one once in a while, they can have a +2 circumstance bonus!</p><p></p><p>-- Pazu</p></blockquote><p></p>
[QUOTE="Pazu, post: 38207, member: 679"] Well, with a lot of assistance, I suppose. :) Seriously, it really depends on your group dynamic, I think. If I were DMing, I'd probably let a lot slide past if I thought the player was really trying, even if he had to go out of character to do it: "My character tries to ask how the guard's day has been, in order to put him at ease." Maybe I'm wrong, but I figure that most people know simple social rules like "catching more flies with honey than with vinegar", even if they're not good at putting them into practice themselves. :) On the other hand, if the player of the "dashing, suave bard" with the +10 Diplomacy checks continuously abuses and threatens the locals under the guise of "Diplomacy" over the long term, I might have to take that player aside later and suggest that they might want to try a different character type, since they really don't seem to want to make the effort to play the one they've got. In the end, as I myself am neither particularly eloquent nor gifted in extemporaneous speech, I'd be inclined to make a lot of allowances for folks who are giving it their best shot (even if their best shot isn't all that impressive). :) And heck, if they manage to pull off a good one once in a while, they can have a +2 circumstance bonus! -- Pazu [/QUOTE]
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