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<blockquote data-quote="Warpiglet" data-source="post: 6955934" data-attributes="member: 6689161"><p>That is an interesting analysis; I had not thought about it that way for whatever reason, but you are correct. For many, the adventures set the stage for improvisation and these things later hardened into character. We toyed with giving characters phobias or fetishes, but the cooler things were in fact emergent. Consider my bad ass dwarf who developed a hatred and fear of spiders after a near death encounter with large spiders! </p><p></p><p>However, we often wrote half a page or more character histories...half of the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I am not sure what is best per se...but I think again about a middle path. i like the idea of some general ideas as guiding principles but i really want to flesh things out in game. I have this warlock I created and do not know exactly how a would be cult leader will play. The joy will be in seeing how that goes as I hack and zap my way to higher levels....</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 6955934, member: 6689161"] That is an interesting analysis; I had not thought about it that way for whatever reason, but you are correct. For many, the adventures set the stage for improvisation and these things later hardened into character. We toyed with giving characters phobias or fetishes, but the cooler things were in fact emergent. Consider my bad ass dwarf who developed a hatred and fear of spiders after a near death encounter with large spiders! However, we often wrote half a page or more character histories...half of the time :) I am not sure what is best per se...but I think again about a middle path. i like the idea of some general ideas as guiding principles but i really want to flesh things out in game. I have this warlock I created and do not know exactly how a would be cult leader will play. The joy will be in seeing how that goes as I hack and zap my way to higher levels.... [/QUOTE]
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