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<blockquote data-quote="Sacrosanct" data-source="post: 6960891" data-attributes="member: 15700"><p>How many times does it <strong>need</strong> to be said though? It's extremely explicit. I'll even repeat that paragraph, highlighting again the parts that stress role-playing:</p><p></p><p><em>As a role player, you become Falstaff the fighter. You know how strong,</em></p><p><em>intelligent, wise, healthy, dexterous and, relatively speaking, how</em></p><p><em>commanding a personality you have. Details as to your appearance your</em></p><p><em>body proportions, <strong>and your history</strong> can be produced by you or the Dungeon</em></p><p><em>Master.<strong> You act out the game as this character,</strong> staying within your "godgiven</em></p><p><em>abilities", and as molded by your philosophical and moral ethics</em></p><p><em>(called alignment). <strong>You interact with your fellow role players, not as Jim</strong></em></p><p><em><strong>and Bob and Mary who work at the office together, but as Folstaff the</strong></em></p><p><em><strong>fighter, angore the cleric, and Filmar, the mistress of magic!</strong> The Dungeon</em></p><p><em>Master will act the parts of "everyone else", and will present to you a</em></p><p><em>variety of new characters<strong> to talk with, drink with, gamble with, adventure</strong></em></p><p><em><strong>with, and often fight with! Each of you will become an ortful thespian as</strong></em></p><p><em><strong>time goes by </strong>- and you will acquire gold, magic items, and great renown</em></p><p><em>as you become Falstaff the Invincible!</em></p><p></p><p>That's in the introduction, at the very beginning of the book, on what the entire game is about. And it's not just lip service, but extremely explicit. For the meat of the books, yes Gary talks about rules. Because the rules are how to run the game. How many rules do you need that say, "This is a game of pretend, where you act the part of your character?" So I'm sorry, but any claim that roleplaying wasn't really part of D&D until 2e is simply ludicrous. Especially since it should be noted that Mentzer's basic was <em>before</em> 2e, and is the most sold edition, and it was extremely explicit on the importance of role-playing. We have provided example after example of where since the early days, role-playing was called out as being important.</p><p></p><p></p><p></p><p>He mentions a couple times about how D&D is recreating a story, and last time I checked, you couldn't really have a story without interaction. Also, on page B59 with the example of game play, it's clearly presented as role-playing in the first person perspective.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6960891, member: 15700"] How many times does it [b]need[/b] to be said though? It's extremely explicit. I'll even repeat that paragraph, highlighting again the parts that stress role-playing: [i]As a role player, you become Falstaff the fighter. You know how strong, intelligent, wise, healthy, dexterous and, relatively speaking, how commanding a personality you have. Details as to your appearance your body proportions, [B]and your history[/B] can be produced by you or the Dungeon Master.[B] You act out the game as this character,[/B] staying within your "godgiven abilities", and as molded by your philosophical and moral ethics (called alignment). [B]You interact with your fellow role players, not as Jim and Bob and Mary who work at the office together, but as Folstaff the fighter, angore the cleric, and Filmar, the mistress of magic![/B] The Dungeon Master will act the parts of "everyone else", and will present to you a variety of new characters[B] to talk with, drink with, gamble with, adventure with, and often fight with! Each of you will become an ortful thespian as time goes by [/B]- and you will acquire gold, magic items, and great renown as you become Falstaff the Invincible![/i] That's in the introduction, at the very beginning of the book, on what the entire game is about. And it's not just lip service, but extremely explicit. For the meat of the books, yes Gary talks about rules. Because the rules are how to run the game. How many rules do you need that say, "This is a game of pretend, where you act the part of your character?" So I'm sorry, but any claim that roleplaying wasn't really part of D&D until 2e is simply ludicrous. Especially since it should be noted that Mentzer's basic was [i]before[/i] 2e, and is the most sold edition, and it was extremely explicit on the importance of role-playing. We have provided example after example of where since the early days, role-playing was called out as being important. He mentions a couple times about how D&D is recreating a story, and last time I checked, you couldn't really have a story without interaction. Also, on page B59 with the example of game play, it's clearly presented as role-playing in the first person perspective. [/QUOTE]
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