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<blockquote data-quote="Sacrosanct" data-source="post: 6961745" data-attributes="member: 15700"><p>Then you should probably follow your own guidance, for example....</p><p></p><p></p><p></p><p>You didn't just get XP for killing monsters. For one, monster XP was just a tiny fraction of the possible award so obviously killing monsters was a tiny part of level advancement. Secondly, you got that monster XP for "beating" the monster, which included avoiding it or finding some other way around it. The rules state that as well. Also, when you look strictly at the rules on their own merit without anecdotes, they <em>clearly</em> support a playstyle meant to get treasure and avoid monsters first, then fight them if all else fails. Not only does Gygax literally say this, but the lethality of the mechanics also support this. it was the only way you're PCs would survive back then.</p><p></p><p>So if you're gonna tell people to talk about rules on their own terms, then you might want to follow your own advice and not do exactly what you're telling others not to do.</p><p></p><p></p><p>I'll also note this fallacy that you (and Saelorn and Tony) seem to keep repeating. That the importance and impact on gameplay of a rule is directly correlated to how many pages it takes up. I said it before that you quoted earlier. How many pages of "role playing is important part of the game" do you really need? You don't, because there is no mechanic around that. When Gygax says something like "you'll be an artful thespian [by playing the game]", that seems pretty obvious, especially with all the other supporting evidence we've already provided, of what the intent of the game is.</p><p></p><p>Combat vs. roleplay is a preference setting, not encouraged one way or the other by the game itself, but both equally important. People have had entire sessions of no combat and only role-playing, and sessions of only combat. The rules clearly states both are equally important, and always have been. Just because there are more rules for combat doesn't mean role-play wasn't also stressed as important. there are no rules for playing pretend, but there are many needed for combat.</p><p></p><p></p><p></p><p>I'm rebutting a claim that Saelorn made that you seem to agree with.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6961745, member: 15700"] Then you should probably follow your own guidance, for example.... You didn't just get XP for killing monsters. For one, monster XP was just a tiny fraction of the possible award so obviously killing monsters was a tiny part of level advancement. Secondly, you got that monster XP for "beating" the monster, which included avoiding it or finding some other way around it. The rules state that as well. Also, when you look strictly at the rules on their own merit without anecdotes, they [I]clearly[/I] support a playstyle meant to get treasure and avoid monsters first, then fight them if all else fails. Not only does Gygax literally say this, but the lethality of the mechanics also support this. it was the only way you're PCs would survive back then. So if you're gonna tell people to talk about rules on their own terms, then you might want to follow your own advice and not do exactly what you're telling others not to do. I'll also note this fallacy that you (and Saelorn and Tony) seem to keep repeating. That the importance and impact on gameplay of a rule is directly correlated to how many pages it takes up. I said it before that you quoted earlier. How many pages of "role playing is important part of the game" do you really need? You don't, because there is no mechanic around that. When Gygax says something like "you'll be an artful thespian [by playing the game]", that seems pretty obvious, especially with all the other supporting evidence we've already provided, of what the intent of the game is. Combat vs. roleplay is a preference setting, not encouraged one way or the other by the game itself, but both equally important. People have had entire sessions of no combat and only role-playing, and sessions of only combat. The rules clearly states both are equally important, and always have been. Just because there are more rules for combat doesn't mean role-play wasn't also stressed as important. there are no rules for playing pretend, but there are many needed for combat. I'm rebutting a claim that Saelorn made that you seem to agree with. [/QUOTE]
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