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<blockquote data-quote="Chaosmancer" data-source="post: 6962053" data-attributes="member: 6801228"><p>The prominence of the piece of text is determined by the reader though.</p><p></p><p>One game my friends like to play is Descent: Journeys in the Dark. They include text passages on the story that is unfolding, each character as a backstory tying them to the world, but I've never felt like I am Syndrael the Elven Knight. Even if the book states I become my character, like an actor on the stage, that is not the expeirence I have playing.</p><p></p><p></p><p>For people in 80's the mention of magic and demons in DnD was enough to label it as evil and satanic, even if a certain group never encountered a single demon or devil in the course of the game.</p><p></p><p></p><p>You clearly see that passage as incredibly important to the play of the game, the entire intent of the game. I agree with you, but I can see how someone who had a different expeirence would not emphasize that passage to the degree you are, and may even discount it as mere puffery. </p><p></p><p>After all, if I were to take the same paragraph and adapt it to Monopoly or Risk for instance, it would seem like an absurd attempt. Those games also don't have rules for playing pretend, but like you say you didn't need rules for playing pretend as a child. I'd bet though that an attempt to add that into those game rules would seem like an attempt at selling you on something. </p><p></p><p>I think that is the debate, did the author really want to focus on that aspect, or was it simply a thought they had and hadn't quite figured out how to implement it beyond a single page of advice on how to act while playing the game? </p><p></p><p>How important is it that he compares the player to a thespian? That depends on your reading and expeirence, it is subjective.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6962053, member: 6801228"] The prominence of the piece of text is determined by the reader though. One game my friends like to play is Descent: Journeys in the Dark. They include text passages on the story that is unfolding, each character as a backstory tying them to the world, but I've never felt like I am Syndrael the Elven Knight. Even if the book states I become my character, like an actor on the stage, that is not the expeirence I have playing. For people in 80's the mention of magic and demons in DnD was enough to label it as evil and satanic, even if a certain group never encountered a single demon or devil in the course of the game. You clearly see that passage as incredibly important to the play of the game, the entire intent of the game. I agree with you, but I can see how someone who had a different expeirence would not emphasize that passage to the degree you are, and may even discount it as mere puffery. After all, if I were to take the same paragraph and adapt it to Monopoly or Risk for instance, it would seem like an absurd attempt. Those games also don't have rules for playing pretend, but like you say you didn't need rules for playing pretend as a child. I'd bet though that an attempt to add that into those game rules would seem like an attempt at selling you on something. I think that is the debate, did the author really want to focus on that aspect, or was it simply a thought they had and hadn't quite figured out how to implement it beyond a single page of advice on how to act while playing the game? How important is it that he compares the player to a thespian? That depends on your reading and expeirence, it is subjective. [/QUOTE]
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