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<blockquote data-quote="Chaosmancer" data-source="post: 6962692" data-attributes="member: 6801228"><p>Seems to have been some minor miscommunication.</p><p>First off, yeah, I’m young. </p><p>My first books were 3.5</p><p>I could never find a game, until about 2010 when I got into a local college game of 4e</p><p>I’ve been DMing since about 2011? And I jumped into 5e immediately, because I didn’t like how difficult I found customizing 4e to be.</p><p></p><p>So, never read any of that, except in various blogs, threads and ect when they tend to come up. </p><p></p><p>However, I was never arguing either side of the argument. Instead I was trying to point out that it is completely possible that due to a vast conflux of different experiences and desires and emphasis, two people could read the same book and come away with vastly different ideas. </p><p></p><p>I’m an English major, it is essentially my field of study to look at things like that. And it can be an interesting thing, but if I remember the genesis of this discussion you guys aren’t arguing that the game was never played that way or this way, or that it hasn’t changed, or even that AD&D wasn’t vastly different, but simply which exact year Gary Gygax started thinking differently about the game. </p><p></p><p>It seems like a minor quibble over whether or not someone interpreted that single paragraph to mean more or less, and I doubt there is going to be a consensus. There are many more interesting conversations I think than whether it was hinted at and played that way in 1e or 2e, the progression is still the same. </p><p></p><p></p><p></p><p></p><p>Actor Feat and others, ASI’s for increasing abilities tied to social skills, access to spells and abilities tailored to social situations, proficiency bonuses.</p><p></p><p>We do still focus on combat, almost too much in some cases, but we can’t always have a rip-roaring dungeon with combat every session, and I don’t know how to calculate XP appropriate to traps, social encounters, Good Roleplay. </p><p></p><p>In addition, I still play mostly at the college. We have 4 hour sessions, weekly, and a game lasts a maximum of two semesters. And sometimes people miss because they have a final paper due, or something else. </p><p></p><p>I prefer to keep everyone the same level, and no one wants to not level up for a month because they missed a session and then we had a non-combat night around the town. Especially when a game may only last about 7 months total. And it keeps bookkeeping down. Honestly, I don’t see any problem EXP can solve for me and my group that isn’t already handled better (for us) by the milestone system. </p><p></p><p></p><p></p><p></p><p>Isn’t it a mutual story though? The fact that these guys (I’m assuming guys) when interviewed were able to talk out their plan precisely, don’t you think they talked about that win, of that sense of accomplishment?</p><p></p><p>Sure, they might not have “high art” literary stories, but the story they tell of killing that king and clinching the victory right as the buzzer rang, and knowing for certain that they would have only done better if the buzzer hadn’t rung and they had been able to flee as planned. </p><p></p><p>I bet that is a mutually crafted and mutually enjoyed story, beginning, middle, end and characters. Not something I’d give more than 2 or 3 stars on Amazon, but hey, it’s always better in person.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6962692, member: 6801228"] Seems to have been some minor miscommunication. First off, yeah, I’m young. My first books were 3.5 I could never find a game, until about 2010 when I got into a local college game of 4e I’ve been DMing since about 2011? And I jumped into 5e immediately, because I didn’t like how difficult I found customizing 4e to be. So, never read any of that, except in various blogs, threads and ect when they tend to come up. However, I was never arguing either side of the argument. Instead I was trying to point out that it is completely possible that due to a vast conflux of different experiences and desires and emphasis, two people could read the same book and come away with vastly different ideas. I’m an English major, it is essentially my field of study to look at things like that. And it can be an interesting thing, but if I remember the genesis of this discussion you guys aren’t arguing that the game was never played that way or this way, or that it hasn’t changed, or even that AD&D wasn’t vastly different, but simply which exact year Gary Gygax started thinking differently about the game. It seems like a minor quibble over whether or not someone interpreted that single paragraph to mean more or less, and I doubt there is going to be a consensus. There are many more interesting conversations I think than whether it was hinted at and played that way in 1e or 2e, the progression is still the same. Actor Feat and others, ASI’s for increasing abilities tied to social skills, access to spells and abilities tailored to social situations, proficiency bonuses. We do still focus on combat, almost too much in some cases, but we can’t always have a rip-roaring dungeon with combat every session, and I don’t know how to calculate XP appropriate to traps, social encounters, Good Roleplay. In addition, I still play mostly at the college. We have 4 hour sessions, weekly, and a game lasts a maximum of two semesters. And sometimes people miss because they have a final paper due, or something else. I prefer to keep everyone the same level, and no one wants to not level up for a month because they missed a session and then we had a non-combat night around the town. Especially when a game may only last about 7 months total. And it keeps bookkeeping down. Honestly, I don’t see any problem EXP can solve for me and my group that isn’t already handled better (for us) by the milestone system. Isn’t it a mutual story though? The fact that these guys (I’m assuming guys) when interviewed were able to talk out their plan precisely, don’t you think they talked about that win, of that sense of accomplishment? Sure, they might not have “high art” literary stories, but the story they tell of killing that king and clinching the victory right as the buzzer rang, and knowing for certain that they would have only done better if the buzzer hadn’t rung and they had been able to flee as planned. I bet that is a mutually crafted and mutually enjoyed story, beginning, middle, end and characters. Not something I’d give more than 2 or 3 stars on Amazon, but hey, it’s always better in person. [/QUOTE]
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