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<blockquote data-quote="Elder-Basilisk" data-source="post: 302798" data-attributes="member: 3146"><p><strong></strong></p><p><strong></strong></p><p><strong>It doesn't seem that way to me. Even if you don't give out role playing awards, characters usually have to advance the story, fight or sneak past monsters, and at a bare minimum, survive, in order to gain levels.</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p>I must agree here. The "DM thinks you deserve a level now" method also has mechanical problems since D&D has a number of spells and item creation feats which cost experience points. If experience points are never quantified, there's no way to quantify the sacrifice that casters make to scribe scrolls, enchant armor, etc.</p><p></p><p>I also have come to the conclusion that voting for role-playing awards or even on "the best roleplayer" without there necessarily being any tangible rewards (as is sometimes done in RPGA events) is a bad idea. I've seen far too many awards going to the guy whose character concept seems to boil down to "I'm playing a jerk and I'm going to make the game as unpleasant and unfun for everyone else at the table as possible and call it 'role-playing.'" Unfortunately, people seem to see that and say, "yeah he did a good job of pretending to be a jerk, I'll vote for him." And thus the system encourages people to role-play do everything possible to dominate the table (and also offers incentive to play jerks).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 302798, member: 3146"] [B] It doesn't seem that way to me. Even if you don't give out role playing awards, characters usually have to advance the story, fight or sneak past monsters, and at a bare minimum, survive, in order to gain levels. [/B] I must agree here. The "DM thinks you deserve a level now" method also has mechanical problems since D&D has a number of spells and item creation feats which cost experience points. If experience points are never quantified, there's no way to quantify the sacrifice that casters make to scribe scrolls, enchant armor, etc. I also have come to the conclusion that voting for role-playing awards or even on "the best roleplayer" without there necessarily being any tangible rewards (as is sometimes done in RPGA events) is a bad idea. I've seen far too many awards going to the guy whose character concept seems to boil down to "I'm playing a jerk and I'm going to make the game as unpleasant and unfun for everyone else at the table as possible and call it 'role-playing.'" Unfortunately, people seem to see that and say, "yeah he did a good job of pretending to be a jerk, I'll vote for him." And thus the system encourages people to role-play do everything possible to dominate the table (and also offers incentive to play jerks). [/QUOTE]
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