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<blockquote data-quote="randcortin" data-source="post: 305778" data-attributes="member: 5051"><p>One thing about experience for Role-playing is that it's totally subjective. What may be role-playing to one may be just plain cowardice to another. For example: my group is in a dungeon fighting some home-brewed monsters (called Empties) and at one point my character sees a portal open and sees the DM's arch-villain, a Vampiric Minotaur, on the other side directy his army of empties into the portal coming into the room. Now I'm the only one who can see this (I'm standing in the doorway) so I let out a call of "Vampiric Minotaur!" and a friend's character, Samnell is his ENworld name, he's playing a halfling who's been taught to fear things bigger than him, hears about a minotaur, and decides to run. It is completely in-character for a halfling to run from something that scares the living hell out of him, so he runs, as does another halfling and an elf druid. </p><p></p><p>Anyways, the other three people in the party are cut off and have to fight. When an opeing appears, I take the chance and run; the other two, a fighter and a rogue, stay and defeat the remaining enemy and close the portal with his death. We're all third level characters, save for Samnell's, who is second, and the two that stayed behind and fought was awarded 400 bonus experience for "superior roleplaying". Which annoys the heck out of Samnell, for his character ran as a matter of role-playing, and even died soon afterwards in the name of role-playing. He didn't get any experience. So the conclusion that he came to was that the DM considers suicidal and/or insane behavior as roleplaying, while cowardice is its own reward. That said, can you see why role-playing experience is an iffy subject?</p></blockquote><p></p>
[QUOTE="randcortin, post: 305778, member: 5051"] One thing about experience for Role-playing is that it's totally subjective. What may be role-playing to one may be just plain cowardice to another. For example: my group is in a dungeon fighting some home-brewed monsters (called Empties) and at one point my character sees a portal open and sees the DM's arch-villain, a Vampiric Minotaur, on the other side directy his army of empties into the portal coming into the room. Now I'm the only one who can see this (I'm standing in the doorway) so I let out a call of "Vampiric Minotaur!" and a friend's character, Samnell is his ENworld name, he's playing a halfling who's been taught to fear things bigger than him, hears about a minotaur, and decides to run. It is completely in-character for a halfling to run from something that scares the living hell out of him, so he runs, as does another halfling and an elf druid. Anyways, the other three people in the party are cut off and have to fight. When an opeing appears, I take the chance and run; the other two, a fighter and a rogue, stay and defeat the remaining enemy and close the portal with his death. We're all third level characters, save for Samnell's, who is second, and the two that stayed behind and fought was awarded 400 bonus experience for "superior roleplaying". Which annoys the heck out of Samnell, for his character ran as a matter of role-playing, and even died soon afterwards in the name of role-playing. He didn't get any experience. So the conclusion that he came to was that the DM considers suicidal and/or insane behavior as roleplaying, while cowardice is its own reward. That said, can you see why role-playing experience is an iffy subject? [/QUOTE]
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