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<blockquote data-quote="A flannel shirt" data-source="post: 5563152" data-attributes="member: 90161"><p>What I like to do is give everyone something to do.</p><p></p><p>Easier said than done.</p><p></p><p>I am by far more of a tactical GM than a cinematic. I have not run a D&D campaign in a long time but I find that my encounter building in Star Wars can be used as a good example.</p><p></p><p>A group with a few Jedi, a hacker, a pilot etc. The Jedi have to guard the hacker so he can hack into the ship for the pilot to fly away. This was probably a bad example but I'm tired. </p><p></p><p>Let me try something in a D&D setting.</p><p></p><p>Without knowing your full party makeup I'm just going to go off a standard group. You have that fighter that doesn't seem to like to RP much. I would try and have another NPC fighter that is important that will ONLY talk to the fighter. It is all about putting people in the spot light. You just can't force it, if you feel your fighter just isn't getting across with this NPC then let him down easy. Don't just say the NPC fighter calls you an idiot and walks away.</p><p></p><p>NPC: "Ahh it is good to see another person that shares my love of fine armor and weapons."</p><p>DM: He extends his hand ONLY to George</p><p>Fighter shakes the NPC's hand.</p><p>NPC: "Why are you here friend?"</p><p>PC: ""To crush your enemies, to see them driven before you, and to hear the lamentations of their women."</p><p>NPC: Wow you are ambitious!</p><p>PC: "Umm Beer!"</p><p>NPC: What?</p><p>PC: "Umm Beer!"</p><p>NPC: "Right this way, we can swap stories. I have something you might be interested in"</p><p></p><p>In the tavern they talk about a hidden treasure etc etc.</p><p></p><p>I like to use NPC banter during combat for the RPers. Give the thief something shiny that takes his attention away from the battle. The halfling is the only one small enough to fit in that hole in the wall. Cover him while he gets the magic key from the small room. The forest has come alive and the elf is the only one that can talk reason into the forest king while we stay off his minions.</p><p></p><p>Etc etc. I'm rambling.</p></blockquote><p></p>
[QUOTE="A flannel shirt, post: 5563152, member: 90161"] What I like to do is give everyone something to do. Easier said than done. I am by far more of a tactical GM than a cinematic. I have not run a D&D campaign in a long time but I find that my encounter building in Star Wars can be used as a good example. A group with a few Jedi, a hacker, a pilot etc. The Jedi have to guard the hacker so he can hack into the ship for the pilot to fly away. This was probably a bad example but I'm tired. Let me try something in a D&D setting. Without knowing your full party makeup I'm just going to go off a standard group. You have that fighter that doesn't seem to like to RP much. I would try and have another NPC fighter that is important that will ONLY talk to the fighter. It is all about putting people in the spot light. You just can't force it, if you feel your fighter just isn't getting across with this NPC then let him down easy. Don't just say the NPC fighter calls you an idiot and walks away. NPC: "Ahh it is good to see another person that shares my love of fine armor and weapons." DM: He extends his hand ONLY to George Fighter shakes the NPC's hand. NPC: "Why are you here friend?" PC: ""To crush your enemies, to see them driven before you, and to hear the lamentations of their women." NPC: Wow you are ambitious! PC: "Umm Beer!" NPC: What? PC: "Umm Beer!" NPC: "Right this way, we can swap stories. I have something you might be interested in" In the tavern they talk about a hidden treasure etc etc. I like to use NPC banter during combat for the RPers. Give the thief something shiny that takes his attention away from the battle. The halfling is the only one small enough to fit in that hole in the wall. Cover him while he gets the magic key from the small room. The forest has come alive and the elf is the only one that can talk reason into the forest king while we stay off his minions. Etc etc. I'm rambling. [/QUOTE]
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