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<blockquote data-quote="NiteCyper" data-source="post: 5778559" data-attributes="member: 79298"><p>While novel, this can be rebuked for the possibility of undesirable <a href="http://en.wikipedia.org/wiki/Shaping_%28psychology%29" target="_blank">shaping</a>. </p><p></p><p>"Dude, what are you doing? You aren't supposed to bla-bla-bla."</p><p>"But my last DM rewarded us for it." You are deciding what is good roleplay, passing judgment on a player's roleplay efforts, and connecting what roleplay that you like, to power. Moot if you play for just the numbers, but otherwise...</p><p></p><p><strong>Intrinsic <a href="http://www.intropsych.com/ch09_motivation/intrinsic_and_extrinsic_motivation.html" target="_blank">motivation</a> vs. extrinsic </strong></p><p>When children were told to finger-paint explicitly for a reward, when later they were posed with the opportunity to fingerpaint, they were less likely to do so of their own volition. That is the consequence of extrinsic motivation called <a href="http://en.wikipedia.org/wiki/Motivation_crowding_theory" target="_blank">motivation crowding theory</a>. </p><p></p><p>When fingerpainting children were given a reward because they were finger-painting without foreknowledge, they were more likely to fingerpaint of their accord. They didn't start finger-painting FOR a reward, they did it because they wanted to and then were rewarded for their innate desire. That's intrinsic motivation. </p><p></p><p>So, while RP XP isn't all bad, pointing out that one'll lose out on RP-XP extrinsically-motivates (and thus <a href="http://en.wikipedia.org/wiki/Motivation_crowding_theory" target="_blank">motivation-crowds</a>), making players less likely to RP without the promise of a reward. One can decide to only reward for successively better RP-performance. Do not be so hasty in <a href="http://www.giantitp.com/comics/oots0125.html" target="_blank">giving</a> your horse-players a lick of that salt-cube of power, lest ye are nipped in return for more.</p></blockquote><p></p>
[QUOTE="NiteCyper, post: 5778559, member: 79298"] While novel, this can be rebuked for the possibility of undesirable [URL="http://en.wikipedia.org/wiki/Shaping_%28psychology%29"]shaping[/URL]. "Dude, what are you doing? You aren't supposed to bla-bla-bla." "But my last DM rewarded us for it." You are deciding what is good roleplay, passing judgment on a player's roleplay efforts, and connecting what roleplay that you like, to power. Moot if you play for just the numbers, but otherwise... [B]Intrinsic [URL="http://www.intropsych.com/ch09_motivation/intrinsic_and_extrinsic_motivation.html"]motivation[/URL] vs. extrinsic [/B] When children were told to finger-paint explicitly for a reward, when later they were posed with the opportunity to fingerpaint, they were less likely to do so of their own volition. That is the consequence of extrinsic motivation called [URL="http://en.wikipedia.org/wiki/Motivation_crowding_theory"]motivation crowding theory[/URL]. When fingerpainting children were given a reward because they were finger-painting without foreknowledge, they were more likely to fingerpaint of their accord. They didn't start finger-painting FOR a reward, they did it because they wanted to and then were rewarded for their innate desire. That's intrinsic motivation. So, while RP XP isn't all bad, pointing out that one'll lose out on RP-XP extrinsically-motivates (and thus [URL="http://en.wikipedia.org/wiki/Motivation_crowding_theory"]motivation-crowds[/URL]), making players less likely to RP without the promise of a reward. One can decide to only reward for successively better RP-performance. Do not be so hasty in [URL="http://www.giantitp.com/comics/oots0125.html"]giving[/URL] your horse-players a lick of that salt-cube of power, lest ye are nipped in return for more. [/QUOTE]
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