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Role playing is not the opposite of combat
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<blockquote data-quote="Bendris Noulg" data-source="post: 1355166" data-attributes="member: 6398"><p>Mutually exclusive? No. However, I play D&D because I want to role-play characters in a fantasy setting. Nothing wrong with combat; It's a significant part of the genre, after all. However, I've sat at too many tables to find that 90% of any night's action is <em>always</em> combat, guarantee included, and role-play is simply used as a vehicle to present the next combat scenario, rather than the game being focusing on character interaction and mystery solving using combat as a vehicle to further the plot. Even D&D's balance (4 equal CR encounters, rest, 4 equal CR encounters, rest, wash, rinse, repeat) shows that 3E is more about combat than role-playing in the general sense. Add to it that combat is now this incredibly intricate machine while role-play is summed up into a handful of skills that permit role-play to be ignored entirely in favor of a few quick rolls.</p><p> </p><p>When you see people making the distinction you are ranting about, that's generally what they mean, using the term "role-play" in place of "character interaction within a non-hostile situation". I can easily describe my game as 50% role-play, 45% problem solving, and 5% bloody violence, which I could otherwise sum-up as being "more about role-play than combat". It certainly doesn't mean that I don't believe RP is possible in combat; Indeed, someone that role-plays their character as a meek, half-scared, uncomfident youngling that suddenly switches into meat-grinder when Initiative is rolled is definately role-playing <em>part</em> of their character wrong (which part obviously varies from person to person), just as someone with a 9 Charisma and crappy Diplomacy giving a long winded speech thinking they're going to rally the support of the people or some such is <em>also</em> doing something wrong. (Which, again, are further examples of how the rules and role-playing <em>are</em> related despite claims to the contrary.) And if I have players that will take a round to extend a few colorful remarks to a villain or his henchmen, I'll gladly turn it right back around (providing those short-lived moments of commentary common to movies and books).</p><p> </p><p>Sure, there are those (few) that sneer down at combat like it has no place in a role-playing game. Of course, there are also those that would sneer down at my game as being a gathering of thespians (or, as this thread seems to be spawning, a "tea party"). But, really, both of these are the rarity; everyone else just prefers combat and "role-play" in different ratios and there is no "official dip stick" with which to express that preference while avoiding misunderstanding.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1355166, member: 6398"] Mutually exclusive? No. However, I play D&D because I want to role-play characters in a fantasy setting. Nothing wrong with combat; It's a significant part of the genre, after all. However, I've sat at too many tables to find that 90% of any night's action is [i]always[/i] combat, guarantee included, and role-play is simply used as a vehicle to present the next combat scenario, rather than the game being focusing on character interaction and mystery solving using combat as a vehicle to further the plot. Even D&D's balance (4 equal CR encounters, rest, 4 equal CR encounters, rest, wash, rinse, repeat) shows that 3E is more about combat than role-playing in the general sense. Add to it that combat is now this incredibly intricate machine while role-play is summed up into a handful of skills that permit role-play to be ignored entirely in favor of a few quick rolls. When you see people making the distinction you are ranting about, that's generally what they mean, using the term "role-play" in place of "character interaction within a non-hostile situation". I can easily describe my game as 50% role-play, 45% problem solving, and 5% bloody violence, which I could otherwise sum-up as being "more about role-play than combat". It certainly doesn't mean that I don't believe RP is possible in combat; Indeed, someone that role-plays their character as a meek, half-scared, uncomfident youngling that suddenly switches into meat-grinder when Initiative is rolled is definately role-playing [i]part[/i] of their character wrong (which part obviously varies from person to person), just as someone with a 9 Charisma and crappy Diplomacy giving a long winded speech thinking they're going to rally the support of the people or some such is [i]also[/i] doing something wrong. (Which, again, are further examples of how the rules and role-playing [i]are[/i] related despite claims to the contrary.) And if I have players that will take a round to extend a few colorful remarks to a villain or his henchmen, I'll gladly turn it right back around (providing those short-lived moments of commentary common to movies and books). Sure, there are those (few) that sneer down at combat like it has no place in a role-playing game. Of course, there are also those that would sneer down at my game as being a gathering of thespians (or, as this thread seems to be spawning, a "tea party"). But, really, both of these are the rarity; everyone else just prefers combat and "role-play" in different ratios and there is no "official dip stick" with which to express that preference while avoiding misunderstanding. [/QUOTE]
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