Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Role Playing Levels
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="harperscout" data-source="post: 2618098" data-attributes="member: 33371"><p>I am sorry if this post becomes long... </p><p></p><p>Rule Set: D&D 3.5 </p><p></p><p>Whats the point? </p><p> I am trying to design a house mechanic/rule that rewards players for role-playing beyond encounters with vital NPC's or other adventure-related situations.</p><p></p><p>Preface</p><p> Currently, in the campaigns that our group runs the DM designs some mechanic to give the players extra feats, skill points, and/or extra abilites. The DMing position rotates, so there have been 2 different mechanics implimented... the following is mine.</p><p></p><p>Basic overview</p><p> This mechanic demands that a player select not only an adventuring class (as outlined in the PHB) but also an NPC class (as outlined in the DMG p. 107). The NPC class is configured first, and the adventuring class is configured second. The player earns all the benifits of both 1st level classes (1st level feat from both classes, HP, BAB, 1st level starting skill points, etc). Once the campaign starts, and the characters begin earning experience points they can earn them for either class - Experience points given are designated as either "adventuring" XP or "Role-playing" XP. A character then has 2 XP charts, a Role-playing XP chart and the standard adventuring XP chart (found in the PHB). The role-playing chart is designed for their NPC class while the adventuring XP chart is designed for their adventuring class. The "Role-playing" XP chart is designed by finding the equivilant level on the adventuring XP chart and dividing that number by 2. So, for an example, a 1st level Aristocrat/1st level fighter would need 1000 XP to become a 2nd level fighter and another 500 XP to become a 2nd level Aristocrat. </p><p></p><p> How this prevents a character from a slower march towards their next adventuring level is that the role-playing XP can be gained by doing things which fall within the generally understood role of their NPC class. As such, if the Aristocrat 1/fighter 1 from above offers to attend a party to represent his family, he may gain role-playing XP. If that same character kills a ferral ground hog in the basement to defend a chef, he may also earn adventuring XP. </p><p></p><p>Specifics:</p><p></p><p>A player character may trade XP as well. </p><p> A character who earns role-playing XP may add it to his adventuring XP at a ratio of 2:1. (The Aristocrat 1/Ftr 1 may earn 100 role-playing XP for attending the party to represent his family, if he so wishes, he may add that XP to his fighter XP total instead but would only add 50 XP instead of 100).</p><p> A character who earns adventuring XP may add it to his "role-playing" XP at a ratio</p><p>of 1:0.75. (The Aristocrat 1/Ftr 1 may earn 100 adventuring XP for killing the ferral groundhog, if he so wishes, he may add that XP to his Aristocrat XP total instead but would only add 75 XP instead of 100).</p><p></p><p>Multiclassing: A character's ability to multiclass is considered based on the two different lines of XP. As such, the Aristocrat 1/Ftr 1 is not considered a multiclassed character. Technically, a player could design an Aristocrat 1, Adept 2/Ftr 1, Cleric 3. The two groups of classes would be considered independant of each other.</p><p></p><p>For purposes of EL, CR, etc, I would consider each Adventuring level 1 CR and each role-playing level .5 CR.</p><p></p><p>Feedback?</p><p></p><p> - Does anyone think this idea is dumb? </p><p> - Does anyone see any problems with it?</p><p> - Do you think it will be too cumbersome of a mechanic to impliment?</p><p> - Do you think that I run the risk of over-powering my players?</p><p></p><p>Thanks for everything. Again, I am sorry this is so darn long.</p></blockquote><p></p>
[QUOTE="harperscout, post: 2618098, member: 33371"] I am sorry if this post becomes long... Rule Set: D&D 3.5 Whats the point? I am trying to design a house mechanic/rule that rewards players for role-playing beyond encounters with vital NPC's or other adventure-related situations. Preface Currently, in the campaigns that our group runs the DM designs some mechanic to give the players extra feats, skill points, and/or extra abilites. The DMing position rotates, so there have been 2 different mechanics implimented... the following is mine. Basic overview This mechanic demands that a player select not only an adventuring class (as outlined in the PHB) but also an NPC class (as outlined in the DMG p. 107). The NPC class is configured first, and the adventuring class is configured second. The player earns all the benifits of both 1st level classes (1st level feat from both classes, HP, BAB, 1st level starting skill points, etc). Once the campaign starts, and the characters begin earning experience points they can earn them for either class - Experience points given are designated as either "adventuring" XP or "Role-playing" XP. A character then has 2 XP charts, a Role-playing XP chart and the standard adventuring XP chart (found in the PHB). The role-playing chart is designed for their NPC class while the adventuring XP chart is designed for their adventuring class. The "Role-playing" XP chart is designed by finding the equivilant level on the adventuring XP chart and dividing that number by 2. So, for an example, a 1st level Aristocrat/1st level fighter would need 1000 XP to become a 2nd level fighter and another 500 XP to become a 2nd level Aristocrat. How this prevents a character from a slower march towards their next adventuring level is that the role-playing XP can be gained by doing things which fall within the generally understood role of their NPC class. As such, if the Aristocrat 1/fighter 1 from above offers to attend a party to represent his family, he may gain role-playing XP. If that same character kills a ferral ground hog in the basement to defend a chef, he may also earn adventuring XP. Specifics: A player character may trade XP as well. A character who earns role-playing XP may add it to his adventuring XP at a ratio of 2:1. (The Aristocrat 1/Ftr 1 may earn 100 role-playing XP for attending the party to represent his family, if he so wishes, he may add that XP to his fighter XP total instead but would only add 50 XP instead of 100). A character who earns adventuring XP may add it to his "role-playing" XP at a ratio of 1:0.75. (The Aristocrat 1/Ftr 1 may earn 100 adventuring XP for killing the ferral groundhog, if he so wishes, he may add that XP to his Aristocrat XP total instead but would only add 75 XP instead of 100). Multiclassing: A character's ability to multiclass is considered based on the two different lines of XP. As such, the Aristocrat 1/Ftr 1 is not considered a multiclassed character. Technically, a player could design an Aristocrat 1, Adept 2/Ftr 1, Cleric 3. The two groups of classes would be considered independant of each other. For purposes of EL, CR, etc, I would consider each Adventuring level 1 CR and each role-playing level .5 CR. Feedback? - Does anyone think this idea is dumb? - Does anyone see any problems with it? - Do you think it will be too cumbersome of a mechanic to impliment? - Do you think that I run the risk of over-powering my players? Thanks for everything. Again, I am sorry this is so darn long. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Role Playing Levels
Top