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<blockquote data-quote="Kisanji Arael" data-source="post: 2620747" data-attributes="member: 20056"><p>Ok, I don't have much time, but here's what I can come up with quickly. </p><p></p><p>I like the idea.</p><p></p><p>How are you handling Hit Die, BAB, Saves, abilities? I would consider retooling the non-combat classes to be more ability oriented, but have them add a set amount of HP/level. Don't let them add to BAB, but let them add to 1 stat (Blacksmith-Fort, Jester-Reflex, Aristocrat-Will, etc.) Come up with several non-combat classes; they can be broader in description than the combat classes, but there still need to be quite a few of them. Expert will have to go; divide it into smaller, more descriptive classes. Non-combat classes need non-combat reasons to advance. The smith can gain EXP based on how much he does but also how much fame his shop gets, but he also needs to gain extraordinary ways to forge weapons and armor. The aristocrat can gain clout, money, allies, and even (though it may be game-breaking) an army. Ok, I really have to go. Ok bye.</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 2620747, member: 20056"] Ok, I don't have much time, but here's what I can come up with quickly. I like the idea. How are you handling Hit Die, BAB, Saves, abilities? I would consider retooling the non-combat classes to be more ability oriented, but have them add a set amount of HP/level. Don't let them add to BAB, but let them add to 1 stat (Blacksmith-Fort, Jester-Reflex, Aristocrat-Will, etc.) Come up with several non-combat classes; they can be broader in description than the combat classes, but there still need to be quite a few of them. Expert will have to go; divide it into smaller, more descriptive classes. Non-combat classes need non-combat reasons to advance. The smith can gain EXP based on how much he does but also how much fame his shop gets, but he also needs to gain extraordinary ways to forge weapons and armor. The aristocrat can gain clout, money, allies, and even (though it may be game-breaking) an army. Ok, I really have to go. Ok bye. [/QUOTE]
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