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<blockquote data-quote="babomb" data-source="post: 2628080" data-attributes="member: 1316"><p>Well, maybe it'll work for you, but I think you're making things a little too complicated. Here are my suggested alternatives for roleplaying awards. Mix and match as you feel appropriate or use none at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>1) The best way to reward roleplaying with roleplaying. Try to make your roleplaying encounters interesting. Often having the DM roleplay breaks the ice and encourages others to participate. For the PCs who respond, their reward will be a cool encounter and more spotlight time. Fun is its own reward.</p><p></p><p>2) That's okay, you want MECHANICS, right? Well remember (and remind your players) that non-combat encounters give XP. It says so in the DMG. For example, if they bluff their way past a guard instead of knocking him out, they still get the XP.</p><p></p><p>3) Give action points or other non-XP awards for roleplaying. If a player does something cool, like roleplaying a scene particularly well, give him an action point. You could also, once in a great while, give a minor special ability or an item that gives a minor bonuses to a skill (e.g., a set of masterwork kitchen knives if the player roleplays his PC's cooking interest).</p><p></p><p>4) Give roleplaying XP. I like to make this awarded by the players. For example:</p><p></p><p>a) Give each player a set of poker chips or the like. The players can award these chips to other players for roleplaying well. A player can redeem the chips he got from others for say, 50 XP each. A player gets nothing from keeping his own chips. Optionally, you can give out chips worth slightly more, but do so sparingly.</p><p></p><p>b) At the end of each session, have the players vote for the person they think did the best roleplaying. Give that player 50 XP/level. You only vote in case of a tie.</p><p></p><p>c) Give XP for doing things that help the game or aid in roleplaying. In other words, bribe the players into doing your work for you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> For example, if a player writes up information about his clerical order, give him, say, 100 XP (or a bonus to Knowledge(Religion). Then use the information in the game! Drawing (or commissioning) a character portrait, bringing a prop, or the like also count.</p><p></p><p>d) Give group roleplaying XP. At the end of each session give experience based on how the group roleplayed as a whole, stayed on task, and how the session went in general. Everyone who showed up gets the same amount.</p><p></p><p>e) Give individual roleplaying XP. Everyone gets a different amount based on their individual performances at each session. Be careful: if you have a drama student who consistently earns significantly more than the casual gamer or the min-maxer who barely remembers his character's name, people might get miffed. Besides, you don't give bonus combat XP to the min-maxer for being more effective in combat or penalize a player who doesn't know the rules well, right? (On the other hand, if it's awarded by the players, it seems more fair.)</p></blockquote><p></p>
[QUOTE="babomb, post: 2628080, member: 1316"] Well, maybe it'll work for you, but I think you're making things a little too complicated. Here are my suggested alternatives for roleplaying awards. Mix and match as you feel appropriate or use none at all. :) 1) The best way to reward roleplaying with roleplaying. Try to make your roleplaying encounters interesting. Often having the DM roleplay breaks the ice and encourages others to participate. For the PCs who respond, their reward will be a cool encounter and more spotlight time. Fun is its own reward. 2) That's okay, you want MECHANICS, right? Well remember (and remind your players) that non-combat encounters give XP. It says so in the DMG. For example, if they bluff their way past a guard instead of knocking him out, they still get the XP. 3) Give action points or other non-XP awards for roleplaying. If a player does something cool, like roleplaying a scene particularly well, give him an action point. You could also, once in a great while, give a minor special ability or an item that gives a minor bonuses to a skill (e.g., a set of masterwork kitchen knives if the player roleplays his PC's cooking interest). 4) Give roleplaying XP. I like to make this awarded by the players. For example: a) Give each player a set of poker chips or the like. The players can award these chips to other players for roleplaying well. A player can redeem the chips he got from others for say, 50 XP each. A player gets nothing from keeping his own chips. Optionally, you can give out chips worth slightly more, but do so sparingly. b) At the end of each session, have the players vote for the person they think did the best roleplaying. Give that player 50 XP/level. You only vote in case of a tie. c) Give XP for doing things that help the game or aid in roleplaying. In other words, bribe the players into doing your work for you. :p For example, if a player writes up information about his clerical order, give him, say, 100 XP (or a bonus to Knowledge(Religion). Then use the information in the game! Drawing (or commissioning) a character portrait, bringing a prop, or the like also count. d) Give group roleplaying XP. At the end of each session give experience based on how the group roleplayed as a whole, stayed on task, and how the session went in general. Everyone who showed up gets the same amount. e) Give individual roleplaying XP. Everyone gets a different amount based on their individual performances at each session. Be careful: if you have a drama student who consistently earns significantly more than the casual gamer or the min-maxer who barely remembers his character's name, people might get miffed. Besides, you don't give bonus combat XP to the min-maxer for being more effective in combat or penalize a player who doesn't know the rules well, right? (On the other hand, if it's awarded by the players, it seems more fair.) [/QUOTE]
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