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The World of Inzeladun/Conan d20 Forum
General Discussion
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<blockquote data-quote="thormagni" data-source="post: 2651188" data-attributes="member: 13637"><p>(Moved this from the Tolkien/Howard/Lovecraft thread, since it probably belongs here more properly)</p><p></p><p></p><p></p><p>Yessiree, that is almost exactly the way it works in the classless and levelless games I am familiar with. They usually use a point-buy system during character generation. You pick and choose what abilities and skills you want. Later, as you earn XP, those translate in one way or another back into character building points, where you select other abilities and skills you want to add or improve. The general idea is that characters made with the same number of points are roughly equivalent in overall usefulness in the game.</p><p></p><p>It is really only after you explore a classless and levelless system that you realize how narrow and confining systems like D20 really are. I mean, your choices on your character development are so narrow. Every fighter at Level x, has roughly the same skill points, roughly the same hit points, roughly the same to hit bonus, roughly the same number of feats. Every wizard at level x has roughly the same number of spells of the same power level. </p><p></p><p>To make up for that narrowness, D20 has allowed all this multiclassing and a near-infinite number of prestige classes. But each of those other classes are equally confining. And they force you to take things you may or may not want, in an order that you may or may not want them.</p><p></p><p>And that doesn't even get into the game mechanics of the system. Each of which brings an entirely different feel to the game itself. In some, combat is dark and gritty, with a high chance you will die every time you engage in a fight, so everyone is tense and wary in battle. With others, combat is heroic and loose and you have bonuses for doing things flashy and cool. Some use a lot of tactical, wargaming manuevers with detailed measurements. Others are entirely games of the mind, where drama and description are more important.</p></blockquote><p></p>
[QUOTE="thormagni, post: 2651188, member: 13637"] (Moved this from the Tolkien/Howard/Lovecraft thread, since it probably belongs here more properly) Yessiree, that is almost exactly the way it works in the classless and levelless games I am familiar with. They usually use a point-buy system during character generation. You pick and choose what abilities and skills you want. Later, as you earn XP, those translate in one way or another back into character building points, where you select other abilities and skills you want to add or improve. The general idea is that characters made with the same number of points are roughly equivalent in overall usefulness in the game. It is really only after you explore a classless and levelless system that you realize how narrow and confining systems like D20 really are. I mean, your choices on your character development are so narrow. Every fighter at Level x, has roughly the same skill points, roughly the same hit points, roughly the same to hit bonus, roughly the same number of feats. Every wizard at level x has roughly the same number of spells of the same power level. To make up for that narrowness, D20 has allowed all this multiclassing and a near-infinite number of prestige classes. But each of those other classes are equally confining. And they force you to take things you may or may not want, in an order that you may or may not want them. And that doesn't even get into the game mechanics of the system. Each of which brings an entirely different feel to the game itself. In some, combat is dark and gritty, with a high chance you will die every time you engage in a fight, so everyone is tense and wary in battle. With others, combat is heroic and loose and you have bonuses for doing things flashy and cool. Some use a lot of tactical, wargaming manuevers with detailed measurements. Others are entirely games of the mind, where drama and description are more important. [/QUOTE]
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