Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The World of Inzeladun/Conan d20 Forum
General Discussion
Role-playing Theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="InzeladunMaster" data-source="post: 2651613" data-attributes="member: 9774"><p>Not to sound like I agree with the author (after having read it after posting the link, I find myself disagreeing with several points as well), I have met players who "do nothing" unless led by the hand to do something. I have met players (and had a few in my games) who refuse absolutely to accept the plot proffered by the GM and will not go on the prepared adventure, often citing lack of motivation.</p><p></p><p>I have also played in games where the GM is basically telling his story, and occasionally allows the players to do something, so long as the choices are limited. Basically some GMs master their games like a "Choose Your Own Adventure" book from the 80's. The player is there to listen to the plot arc and there are right and wrong actions - just like in those books. I have even been guilty of it. It is called rail-roading.</p><p></p><p>The Conan adventure "The Black Stones of Kovag-Re" is this sort of game - if players actually react the way I think they will (immediate violence against the initial captor), that module is over before it begins. The module presumes players will just accept that they are enslaved and must do as they are told. There is no give-and-take in that module. It is a problem I see over and over again when GMs post their "Awesome" introductions to adventures. And, fortunately for me, none of my current players would go for it (you guys are the best!). </p><p></p><p>But I have had players in the past who would give me nothing and was only interested in what I had to offer.</p><p></p><p>You are right though - what you identify as our standard mode of play is our standard mode, I think.</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2651613, member: 9774"] Not to sound like I agree with the author (after having read it after posting the link, I find myself disagreeing with several points as well), I have met players who "do nothing" unless led by the hand to do something. I have met players (and had a few in my games) who refuse absolutely to accept the plot proffered by the GM and will not go on the prepared adventure, often citing lack of motivation. I have also played in games where the GM is basically telling his story, and occasionally allows the players to do something, so long as the choices are limited. Basically some GMs master their games like a "Choose Your Own Adventure" book from the 80's. The player is there to listen to the plot arc and there are right and wrong actions - just like in those books. I have even been guilty of it. It is called rail-roading. The Conan adventure "The Black Stones of Kovag-Re" is this sort of game - if players actually react the way I think they will (immediate violence against the initial captor), that module is over before it begins. The module presumes players will just accept that they are enslaved and must do as they are told. There is no give-and-take in that module. It is a problem I see over and over again when GMs post their "Awesome" introductions to adventures. And, fortunately for me, none of my current players would go for it (you guys are the best!). But I have had players in the past who would give me nothing and was only interested in what I had to offer. You are right though - what you identify as our standard mode of play is our standard mode, I think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The World of Inzeladun/Conan d20 Forum
General Discussion
Role-playing Theory
Top