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The World of Inzeladun/Conan d20 Forum
General Discussion
Role-playing Theory
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<blockquote data-quote="Odovacar's Ghost" data-source="post: 2652302" data-attributes="member: 17961"><p>I believe you already have put this in on a game in the past.</p><p></p><p>Anyway, I could say, I'm not much of the guy who spends very much time with developing character backgrounds. I've tried in the past, but, essentially the type of characters I play, die quite frequently.</p><p></p><p>Though, the most memoriable one was: Odovacar died a heroic death defeating 1000s of picts in some unknown river.</p><p></p><p>My current character has done some exciting things, but I have skimped on background. Good times were, nearly eaten by a few crocodiles (alligators?), a grueling fight in a whore house while being naked.</p><p></p><p>I don't hate the games, just thought that every game in the past were all identical. Battle, plot, battle, eat, plot, battle. But, the previous game of Conan was much better. Unfortunately, it is IMPOSSIBLE to please every player in the party.</p><p></p><p>As for Rolemaster combat, you roll a percentile, add your combat bonus, subtract the defense bonus on the foe you are fighting, then check that result on a chart (based on the weapon you are using), which tells you how much damage, bleeding, stunning, or negatives to your next actions. Also, hitpoints in Rolemaster is different. One, it is considered a skill, you don't buy into it, you don't gain hitpoints. Two, the more damage you have taken, the harder it is to fight, and use other skills. Unlike D20, where one could have 1 hitpoint and shrug their shoulders and slay ones enemies.</p><p></p><p>Perhaps a few other types of combat systems to look into:</p><p></p><p>HarnMaster</p><p></p><p>and</p><p></p><p>The Riddle Of Steel</p></blockquote><p></p>
[QUOTE="Odovacar's Ghost, post: 2652302, member: 17961"] I believe you already have put this in on a game in the past. Anyway, I could say, I'm not much of the guy who spends very much time with developing character backgrounds. I've tried in the past, but, essentially the type of characters I play, die quite frequently. Though, the most memoriable one was: Odovacar died a heroic death defeating 1000s of picts in some unknown river. My current character has done some exciting things, but I have skimped on background. Good times were, nearly eaten by a few crocodiles (alligators?), a grueling fight in a whore house while being naked. I don't hate the games, just thought that every game in the past were all identical. Battle, plot, battle, eat, plot, battle. But, the previous game of Conan was much better. Unfortunately, it is IMPOSSIBLE to please every player in the party. As for Rolemaster combat, you roll a percentile, add your combat bonus, subtract the defense bonus on the foe you are fighting, then check that result on a chart (based on the weapon you are using), which tells you how much damage, bleeding, stunning, or negatives to your next actions. Also, hitpoints in Rolemaster is different. One, it is considered a skill, you don't buy into it, you don't gain hitpoints. Two, the more damage you have taken, the harder it is to fight, and use other skills. Unlike D20, where one could have 1 hitpoint and shrug their shoulders and slay ones enemies. Perhaps a few other types of combat systems to look into: HarnMaster and The Riddle Of Steel [/QUOTE]
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