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The World of Inzeladun/Conan d20 Forum
General Discussion
Role-playing Theory
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<blockquote data-quote="InzeladunMaster" data-source="post: 2655822" data-attributes="member: 9774"><p>I don't know anything about the setting. I am not interested in a high-fantasy setting. I don't know what changes he has implemented. I can't roll up a character until I know what has changed. My interest would be to roll up a barbarian or fighter-type, but I also know that these types become useless at higher levels when spell-slingers of any DnD sort are in the party. I would love to accept the invite, but I don't want to play a game that is not the game I want - and no one has described the premise of this setting. </p><p></p><p>(Well not entirely true: I get the description, "It is heavily into 'Role-Playing'", whatever that means. Unfortunately, that description can describe anything from a "chick-flick" type of game, to cheap thesbianism, to a standard DnD game, where you take the role of someone hacking monsters and taking their stuff. It is not a useful description at all.)</p><p></p><p>I am also scared that the level of violence I will bring to the game could upset Mark's lovingly crafted game. It has in the past. I joined one of his games that had been going along for a while with a barbarian. Once I figured out who the bad guy was, while the others were sitting down to dinner with the gent, I jumped up on the table and attacked. My character was killed, no save, with a blast (even though he did not have time to cast a spell that powerful) in order to preserve his game narrative and the tension he had been building up with the other players (interestingly, that blast mirrors the The Rule of Defense in <em>Conan</em>). I don't want to do that to him again, either. I don't want to be the one to ruin a perfectly good game - again.</p><p></p><p>Unfortunately, my enjoyment of RPGs generally centers around violence and/or weird horror. I enjoy the sense of triumphant pride in the power of human endurance in the face of violence and horror. If his RPG has <em>that </em> as its premise, then perfect! I will happily dispense with my games in favour of his.</p><p></p><p>I'd be willing to try it out once in a while on the weekends I can play, but, without more information, I am not too willing to abandon my games totally to commit to his - especially when <em>Conan </em> is giving me the game I really crave.</p><p></p><p>(I hope that did not come across as a criticism of Grimhelm; It was meant as a critical look at me. Grimhelm has always been a more versatile player than me - which is probably why he can conquer worlds in my games, but my characters die or retire within a handful of games in his and others' games. IMHO, my premise as a player is terribly limited compared to his as a player.)</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2655822, member: 9774"] I don't know anything about the setting. I am not interested in a high-fantasy setting. I don't know what changes he has implemented. I can't roll up a character until I know what has changed. My interest would be to roll up a barbarian or fighter-type, but I also know that these types become useless at higher levels when spell-slingers of any DnD sort are in the party. I would love to accept the invite, but I don't want to play a game that is not the game I want - and no one has described the premise of this setting. (Well not entirely true: I get the description, "It is heavily into 'Role-Playing'", whatever that means. Unfortunately, that description can describe anything from a "chick-flick" type of game, to cheap thesbianism, to a standard DnD game, where you take the role of someone hacking monsters and taking their stuff. It is not a useful description at all.) I am also scared that the level of violence I will bring to the game could upset Mark's lovingly crafted game. It has in the past. I joined one of his games that had been going along for a while with a barbarian. Once I figured out who the bad guy was, while the others were sitting down to dinner with the gent, I jumped up on the table and attacked. My character was killed, no save, with a blast (even though he did not have time to cast a spell that powerful) in order to preserve his game narrative and the tension he had been building up with the other players (interestingly, that blast mirrors the The Rule of Defense in [I]Conan[/I]). I don't want to do that to him again, either. I don't want to be the one to ruin a perfectly good game - again. Unfortunately, my enjoyment of RPGs generally centers around violence and/or weird horror. I enjoy the sense of triumphant pride in the power of human endurance in the face of violence and horror. If his RPG has [I]that [/I] as its premise, then perfect! I will happily dispense with my games in favour of his. I'd be willing to try it out once in a while on the weekends I can play, but, without more information, I am not too willing to abandon my games totally to commit to his - especially when [I]Conan [/I] is giving me the game I really crave. (I hope that did not come across as a criticism of Grimhelm; It was meant as a critical look at me. Grimhelm has always been a more versatile player than me - which is probably why he can conquer worlds in my games, but my characters die or retire within a handful of games in his and others' games. IMHO, my premise as a player is terribly limited compared to his as a player.) [/QUOTE]
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