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The World of Inzeladun/Conan d20 Forum
General Discussion
Role-playing Theory
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<blockquote data-quote="Grimhelm" data-source="post: 2657839" data-attributes="member: 37079"><p>Yes, that is what I was looking for. I didn't want to put ranks in skills that will not used. If you don't mind looking in the rule-book, I would like a list of forbidden skills so I don't waste points on them - or take feats that boost them. I usually give Barbarians ranks in Intimidate in order to cow them during combat. Is that allowed?</p><p></p><p>So basically anyone who lies to us will not be an adept liar. I can live with that. Hopefully he is not nervous because he is telling us the truth but is afraid he is telling someone who will talk to someone else (or that someone is listening) and get him killed.</p><p></p><p> ***No. Not true. They may lie to you and get away with it. It will be up to you to decipher the clues I give you. What you do with them and the conclusions you reach are your own.</p><p></p><p>Don't all skill pertain to role playing? Roleplaying is just making character appropriate choices - so choosing to use Survival in order to track someone instead of using an available spell <em>is</em> roleplaying, to my mind. </p><p></p><p> ***I would argue that your definition of role playing is misguided and not really truthful. Take your character Joriku, for instance. Everyone liked Joriku for his <em>character</em>. And Joriku made no choices or decisions in the game save what punch to use. His combat did not define him. It was the way you <em>role played </em> him. You breathed life into him with your role playing skill. Your clinging to the notion of role playing as simple choice-making is not adequate. It is only part of what makes up a personality. If it was merely choices, we would all be playing computer role-playing games and making combat decisions in this manner. When we sat down to play in Inzeladun, we would all just sit there like automatons and roll our dice at every encounter. But we don't do this. We play the game for other reasons. We play to become someone else for a little while. </p><p></p><p></p><p>Choosing combat instead of trying to convert the badguy into an ally (or vice versa) is roleplaying if it is appropriate for the character. So I really don't understand the distinction between role-playing and combat, as combat is role-playing for me. Or do we all have to be amateur actors - and any skill that reduces the need for acting is out? If I have a Perform (sing) skill, do I have to sing? If not, then why can't I have a Diplomacy or Gather Information skill in order to have character better at doing that than I am?</p><p></p><p> ***You <em>are </em> an amateur actor, Vince. I don't understand why you are so vehemently opposed to this take on what you do. It's as obvious as the nose on your face. Sha'a, Joriku, Ahgy, Elah, Thigru--- all these characters stood out for one reason--- You acted them out. Yes, combat is role playing too. Gather information skills are for hacks. If you don't know how to ask questions, then you're an idiot. If the DM remains tight lipped about every secret and gives the characters no clues, then he is an idiot, for the adventure will go nowhere. I certainly don't remember ever rolling gather information checks when Grimhelm or Shazaar went fact-finding.</p><p></p><p>What if I want my barbarian to be smooth with women, finding them easy to bed (like Conan or James Bond)? I don't have the advantage Pierce Brosnan has of someone giving me slick dialogue. How can I emulate that in an acting environment with no script?</p><p></p><p> ***It's called improvisation! You have done it in half the games I remember. Tregillish Mul was a womanizer. Joriku was constantly trying to bed Phoebe. The first character you played with Roland was a womanizer and successful at it. What's your point?!?!? If you want your character to be a certain way, then it is my assumption that you are capable of playing him this way or you wouldn't have chosen this method. I mean, come on! We don't pick personality traits for our character that are completely foreign to us. We pick traits that we possess, but have never had an avenue for expression. Thigru was your need to get out dark feelings. Treg was your need to get out womanizing. Komaaks was your need to get out aggression. You didn't pick these traits for them because you were incapable of playing them. You picked them precisely because there was a part of you that insisted to be expressed in this way. It is no different for any other player who sits down to play. We cannot deny our own need for expression and we can't deny that we pick traits for our characters for very tangible reasons--- our own need to attempt these traits, not fudge them with a die roll.</p><p></p><p>Mer sounds familiar...</p><p></p><p> ***It is a name I have used before.</p></blockquote><p></p>
[QUOTE="Grimhelm, post: 2657839, member: 37079"] Yes, that is what I was looking for. I didn't want to put ranks in skills that will not used. If you don't mind looking in the rule-book, I would like a list of forbidden skills so I don't waste points on them - or take feats that boost them. I usually give Barbarians ranks in Intimidate in order to cow them during combat. Is that allowed? So basically anyone who lies to us will not be an adept liar. I can live with that. Hopefully he is not nervous because he is telling us the truth but is afraid he is telling someone who will talk to someone else (or that someone is listening) and get him killed. ***No. Not true. They may lie to you and get away with it. It will be up to you to decipher the clues I give you. What you do with them and the conclusions you reach are your own. Don't all skill pertain to role playing? Roleplaying is just making character appropriate choices - so choosing to use Survival in order to track someone instead of using an available spell [I]is[/I] roleplaying, to my mind. ***I would argue that your definition of role playing is misguided and not really truthful. Take your character Joriku, for instance. Everyone liked Joriku for his [I]character[/I]. And Joriku made no choices or decisions in the game save what punch to use. His combat did not define him. It was the way you [I]role played [/I] him. You breathed life into him with your role playing skill. Your clinging to the notion of role playing as simple choice-making is not adequate. It is only part of what makes up a personality. If it was merely choices, we would all be playing computer role-playing games and making combat decisions in this manner. When we sat down to play in Inzeladun, we would all just sit there like automatons and roll our dice at every encounter. But we don't do this. We play the game for other reasons. We play to become someone else for a little while. Choosing combat instead of trying to convert the badguy into an ally (or vice versa) is roleplaying if it is appropriate for the character. So I really don't understand the distinction between role-playing and combat, as combat is role-playing for me. Or do we all have to be amateur actors - and any skill that reduces the need for acting is out? If I have a Perform (sing) skill, do I have to sing? If not, then why can't I have a Diplomacy or Gather Information skill in order to have character better at doing that than I am? ***You [I]are [/I] an amateur actor, Vince. I don't understand why you are so vehemently opposed to this take on what you do. It's as obvious as the nose on your face. Sha'a, Joriku, Ahgy, Elah, Thigru--- all these characters stood out for one reason--- You acted them out. Yes, combat is role playing too. Gather information skills are for hacks. If you don't know how to ask questions, then you're an idiot. If the DM remains tight lipped about every secret and gives the characters no clues, then he is an idiot, for the adventure will go nowhere. I certainly don't remember ever rolling gather information checks when Grimhelm or Shazaar went fact-finding. What if I want my barbarian to be smooth with women, finding them easy to bed (like Conan or James Bond)? I don't have the advantage Pierce Brosnan has of someone giving me slick dialogue. How can I emulate that in an acting environment with no script? ***It's called improvisation! You have done it in half the games I remember. Tregillish Mul was a womanizer. Joriku was constantly trying to bed Phoebe. The first character you played with Roland was a womanizer and successful at it. What's your point?!?!? If you want your character to be a certain way, then it is my assumption that you are capable of playing him this way or you wouldn't have chosen this method. I mean, come on! We don't pick personality traits for our character that are completely foreign to us. We pick traits that we possess, but have never had an avenue for expression. Thigru was your need to get out dark feelings. Treg was your need to get out womanizing. Komaaks was your need to get out aggression. You didn't pick these traits for them because you were incapable of playing them. You picked them precisely because there was a part of you that insisted to be expressed in this way. It is no different for any other player who sits down to play. We cannot deny our own need for expression and we can't deny that we pick traits for our characters for very tangible reasons--- our own need to attempt these traits, not fudge them with a die roll. Mer sounds familiar... ***It is a name I have used before. [/QUOTE]
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