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Role playing to the detriment of the game
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<blockquote data-quote="Thunderfoot" data-source="post: 4468861" data-attributes="member: 34175"><p>TRUE roleplaying NEVER gets in the way of a game... however, many times things that are done in the name of roleplaying are just prima donna attitudes wrapped up in a silly accent. </p><p></p><p>In the OPs first scenario, the offending player was an idiot...</p><p>In the second scenario - both the DM and the player were at fault - The DM overlooked the possibility of a PC being offended by the rude behavior, the player however, probably took it a little more personally then he/she should have - something that screams warning signs to me both as a DM and a player.</p><p>In the third scenario the group should probably have followed the cohort out of the dungeon and dealt with the insanity, it it wasn't possible, then the player who made his PC stay behind did an OUTSTANDING job of roleplaying and should have been commended for staying behind. The point of cohorts outside of metagaming a slaughter for larger creatures is the raising up and mentoring of a "side-kick" NPC, did Batman ever just leave Robin to his fate unless he was sure that nothing would come of it? NO. Kudos to this guy or gal.</p><p>In scenario four I would say the player was at fault 'eventually'. At first, that blind rage would have been awesome and as a DM I would have applauded it, but after a while and character exhaustion (which obviously was ignored) would have set in, rage would have turned into utter grief and despair, bitter tears and sobbing. One of the problems I have with the last two versions of D&D are the lack of emotional triggers or even the discussion of them in the rules - everything was combat driven - which was just ignorant. Roleplaying became rollplaying and situations like this arise. Had there been guidance about exhaustion, maybe it would have played out like this - of course, insanity might have been the result and that might have caused some problems on its own - ah well, nothing ever works out perfectly does it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I have roll played characters that have been/had problems with NPCs which of course made the DM a little belligerent, however, I never tried to deliberately derail a campaign and always tried to keep it in check. I even went so far as to hate one of my wife's characters. She was playing a halfling bard who started making passes at the elvish NPC or royal lineage - being a VERY bigoted elf, I made waves about racial purity - it was uncomfortable, but we all agreed it worked and we had fun - if it hadn't I would have played it differently and therein lies the line - if your concept crosses the line - your character will do so soon enough. Let's face it - there were reasons the no Anti-Paladin, Ninja or Kender house rules started showing up....</p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 4468861, member: 34175"] TRUE roleplaying NEVER gets in the way of a game... however, many times things that are done in the name of roleplaying are just prima donna attitudes wrapped up in a silly accent. In the OPs first scenario, the offending player was an idiot... In the second scenario - both the DM and the player were at fault - The DM overlooked the possibility of a PC being offended by the rude behavior, the player however, probably took it a little more personally then he/she should have - something that screams warning signs to me both as a DM and a player. In the third scenario the group should probably have followed the cohort out of the dungeon and dealt with the insanity, it it wasn't possible, then the player who made his PC stay behind did an OUTSTANDING job of roleplaying and should have been commended for staying behind. The point of cohorts outside of metagaming a slaughter for larger creatures is the raising up and mentoring of a "side-kick" NPC, did Batman ever just leave Robin to his fate unless he was sure that nothing would come of it? NO. Kudos to this guy or gal. In scenario four I would say the player was at fault 'eventually'. At first, that blind rage would have been awesome and as a DM I would have applauded it, but after a while and character exhaustion (which obviously was ignored) would have set in, rage would have turned into utter grief and despair, bitter tears and sobbing. One of the problems I have with the last two versions of D&D are the lack of emotional triggers or even the discussion of them in the rules - everything was combat driven - which was just ignorant. Roleplaying became rollplaying and situations like this arise. Had there been guidance about exhaustion, maybe it would have played out like this - of course, insanity might have been the result and that might have caused some problems on its own - ah well, nothing ever works out perfectly does it. :) I have roll played characters that have been/had problems with NPCs which of course made the DM a little belligerent, however, I never tried to deliberately derail a campaign and always tried to keep it in check. I even went so far as to hate one of my wife's characters. She was playing a halfling bard who started making passes at the elvish NPC or royal lineage - being a VERY bigoted elf, I made waves about racial purity - it was uncomfortable, but we all agreed it worked and we had fun - if it hadn't I would have played it differently and therein lies the line - if your concept crosses the line - your character will do so soon enough. Let's face it - there were reasons the no Anti-Paladin, Ninja or Kender house rules started showing up.... [/QUOTE]
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