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*TTRPGs General
Role playing to the detriment of the game
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<blockquote data-quote="S'mon" data-source="post: 4469066" data-attributes="member: 463"><p>If the PCs are looking for a fight, I'll run with it. If that derails the planned adventure, I'm happy to improvise rather than railroad or end the session. <em>However</em> if I want to run a particular adventure I'll more likely begin with "OK, your PCs are working for the King, investigating the evil lurking in the ancient ruins. As evening falls you arrive at a village 5 miles north of the ruins. The locals tell you a shepherd-boy is missing..." - and I'll have told the players in advance that I'm running an heroic campaign. If at that point the PCs massacre the village, that's really not my fault - I'll run an outlaws campaign, probably brief but possibly a lot of fun. Later on if the PCs meet the King and decide to kill him and take his stuff, I'll run with that too. The campaign exists for the PCs, not vice-versa.</p></blockquote><p></p>
[QUOTE="S'mon, post: 4469066, member: 463"] If the PCs are looking for a fight, I'll run with it. If that derails the planned adventure, I'm happy to improvise rather than railroad or end the session. [I]However[/I] if I want to run a particular adventure I'll more likely begin with "OK, your PCs are working for the King, investigating the evil lurking in the ancient ruins. As evening falls you arrive at a village 5 miles north of the ruins. The locals tell you a shepherd-boy is missing..." - and I'll have told the players in advance that I'm running an heroic campaign. If at that point the PCs massacre the village, that's really not my fault - I'll run an outlaws campaign, probably brief but possibly a lot of fun. Later on if the PCs meet the King and decide to kill him and take his stuff, I'll run with that too. The campaign exists for the PCs, not vice-versa. [/QUOTE]
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Role playing to the detriment of the game
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